Machine Learning Trusted Domain Policy Optimization (TRPO) Notes

Trust Region Policy Optimization (TRPO) is an optimization algorithm for reinforcement learning that trains a policy function to maximize cumulative reward.

The goal of TRPO is to improve the performance of the strategy as much as possible without destroying the performance of the current strategy. It ensures that each update is performed within an acceptable range by defining a trusted domain, so as to avoid policy performance degradation caused by too large update steps.

The core idea of ​​the TRPO algorithm is to use the approximate strategy iteration method to optimize the strategy through continuous iteration. In each iteration, TRPO will estimate the performance of the policy by sampling the current policy, and then calculate an objective function to guide the update of the policy. The objective function consists of two parts: one is to maximize the expectation of the sampling reward, and the other is to limit the size of the KL divergence (Kullback-Leibler Divergence) between the updated policy and the original policy.

An important feature of TRPO is that it provides a theoretical guarantee that the performance of the strategy does not degrade. By limiting the step size of policy updates and performing performance evaluation after updates, TRPO ensures that each update is performed within a trusted domain, thereby avoiding the risk of performance degradation.

TRPO is an optimization algorithm in reinforcement learning, which achieves stable optimization of policies by defining trusted domains and limiting the step size of policy updates. It has achieved good performance in many tasks and environments, and is widely used in the research and practice of reinforcement learning

The Deep Deterministic Policy Gradient (DDPG) algorithm has the following advantages and disadvantages:

advantage:

  1. Applicable to continuous action spaces: DDPG algorithm is suitable for dealing with continuous action spaces, and can model and optimize high-dimensional and complex action spaces.

  2. Based on deep learning: DDPG algorithm uses deep neural network to approximate value function and policy function, can handle large-scale state and action space, and has strong expressive ability.

  3. Convergence: The DDPG algorithm is based on the deterministic policy gradient method. During the training process, it can usually converge to a better policy and find a solution close to the optimal policy.

  4. Experience playback: The DDPG algorithm uses the experience playback buffer to store the experience of the agent, which can make better use of data, reduce the correlation between samples, and improve the convergence and stability of the algorithm.

shortcoming:

  1. High sensitivity: The DDPG algorithm is very sensitive to the selection of hyperparameters, including neural network structure, learning rate, update frequency of the target network, etc. Improper choice of hyperparameters can lead to difficult or unstable algorithm convergence.

  2. Training complexity: The training process of the DDPG algorithm is relatively complicated. It needs to train the value function network and the policy function network at the same time, and needs to maintain the target network and experience playback buffer. This increases the complexity of algorithm implementation and debugging.

  3. May fall into local optimum: Since the DDPG algorithm is based on the deterministic policy gradient method, it may fall into local optimum and it is difficult to find the global optimal strategy.

  4. Low data sampling efficiency: Since the DDPG algorithm uses an offline experience playback mechanism, it may take a long training time to effectively use the stored experience for learning.

        The DDPG algorithm has advantages in dealing with problems in continuous action spaces, but there are also some challenges and limitations that require careful tuning and handling of hyperparameter selection, training complexity, and local optima.

Deep Deterministic Policy Gradient (DDPG) can be effectively applied in the following scenarios:

  1. Continuous control problems: DDPG is suitable for solving reinforcement learning problems with continuous action spaces, such as robot control, autonomous driving, and manipulator manipulation.

  2. High-dimensional state space: When the state space is very large or high-dimensional, DDPG's deep neural network can effectively model the state and provide better policy selection capabilities.

  3. Delayed reward problems: DDPG handles delayed reward problems by estimating value functions, which can handle long-term sequence reward signals well, such as learning to play long-term strategies in video games.

Here are some tips and considerations when using the DDPG algorithm:

  1. Network Architecture Selection: Choosing an appropriate neural network architecture is crucial to the performance of DDPG. A reasonable network architecture should have sufficient expressive power, while avoiding overfitting and overparameterization.

  2. Hyperparameter tuning: The DDPG algorithm has many hyperparameters that need to be tuned, such as learning rate, batch size, update frequency of the target network, etc. Through experiments and cross-validation, tuning the hyperparameters can improve the performance of the algorithm.

  3. Target network update: The update of the target network is an important skill in the DDPG algorithm, which can reduce the value estimation error and policy shock during the training process. A soft update method is usually adopted, that is, only a small part of the weight of the target network is updated each update.

  4. Experience Replay: Training with an experience replay buffer can improve the efficiency of samples and reduce the correlation between samples. The experience playback buffer can randomly sample the stored experience for training value function network and policy function network.

  5. Noise Exploration: In order to maintain a balance between exploration and exploitation, a certain degree of noise can be introduced when the policy function generates actions to facilitate exploration and discover more state-action pairs.

  6. Algorithm Evaluation and Debugging: An important metric for evaluating algorithm performance is cumulative rewards. The performance of the algorithm can be evaluated by comparing it with a benchmark algorithm or by averaging multiple experiments. In addition, the training curve and learning process of the algorithm is recorded and analyzed in time for debugging and improvement.

These tips and considerations can help to better apply and adjust the DDPG algorithm for better performance and results. According to the characteristics and needs of specific problems, corresponding adjustments and improvements can also be made.

Below is a simple Python sample code that demonstrates how to implement the Deep Deterministic Policy Gradient (DDPG) algorithm using PyTorch:

import torch
import torch.nn as nn
import torch.optim as optim
import numpy as np
import random
from collections import deque

# 定义神经网络模型
class Actor(nn.Module):
    def __init__(self, state_dim, action_dim, max_action):
        super(Actor, self).__init__()
        self.layer1 = nn.Linear(state_dim, 400)
        self.layer2 = nn.Linear(400, 300)
        self.layer3 = nn.Linear(300, action_dim)
        self.max_action = max_action
    
    def forward(self, x):
        x = torch.relu(self.layer1(x))
        x = torch.relu(self.layer2(x))
        x = self.max_action * torch.tanh(self.layer3(x))
        return x

class Critic(nn.Module):
    def __init__(self, state_dim, action_dim):
        super(Critic, self).__init__()
        self.layer1 = nn.Linear(state_dim + action_dim, 400)
        self.layer2 = nn.Linear(400, 300)
        self.layer3 = nn.Linear(300, 1)
    
    def forward(self, x, u):
        x = torch.relu(self.layer1(torch.cat([x, u], 1)))
        x = torch.relu(self.layer2(x))
        x = self.layer3(x)
        return x

# 定义DDPG类
class DDPG:
    def __init__(self, state_dim, action_dim, max_action):
        self.actor = Actor(state_dim, action_dim, max_action)
        self.actor_target = Actor(state_dim, action_dim, max_action)
        self.actor_target.load_state_dict(self.actor.state_dict())
        self.actor_optimizer = optim.Adam(self.actor.parameters(), lr=1e-3)

        self.critic = Critic(state_dim, action_dim)
        self.critic_target = Critic(state_dim, action_dim)
        self.critic_target.load_state_dict(self.critic.state_dict())
        self.critic_optimizer = optim.Adam(self.critic.parameters(), lr=1e-3)

        self.replay_buffer = deque(maxlen=1000000)
        self.state_dim = state_dim
        self.action_dim = action_dim
        self.max_action = max_action
    
    def select_action(self, state):
        state = torch.Tensor(state.reshape(1, -1))
        return self.actor(state).cpu().data.numpy().flatten()
    
    def train(self, batch_size, gamma, tau):
        if len(self.replay_buffer) < batch_size:
            return
        
        samples = random.sample(self.replay_buffer, batch_size)
        state, action, reward, next_state, done = zip(*samples)

        state = torch.Tensor(state)
        action = torch.Tensor(action)
        reward = torch.Tensor(reward)
        next_state = torch.Tensor(next_state)
        done = torch.Tensor(done)

        target_Q = self.critic_target(next_state, self.actor_target(next_state))
        target_Q = reward + (1 - done) * gamma * target_Q

        current_Q = self.critic(state, action)

        critic_loss = nn.MSELoss()(current_Q, target_Q.detach())
        self.critic_optimizer.zero_grad()
        critic_loss.backward()
        self.critic_optimizer.step()

        actor_loss = -self.critic(state, self.actor(state)).mean()
        self.actor_optimizer.zero_grad()
        actor_loss.backward()
        self.actor_optimizer.step()

        for param, target_param in zip(self.actor.parameters(), self.actor_target.parameters()):
            target_param.data.copy_(tau * param.data + (1 - tau) * target_param.data)

        for param, target_param in zip(self.critic.parameters(), self.critic_target.parameters()):
            target_param.data.copy_(tau * param.data + (1 - tau) * target_param.data)
    
    def store_transition(self, state, action, reward, next_state, done):
        self.replay_buffer.append((state, action, reward, next_state, done))

# 主程序
env = gym.make('Pendulum-v0')
state_dim = env.observation_space.shape[0]
action_dim = env.action_space.shape[0]
max_action = float(env.action_space.high[0])

ddpg = DDPG(state_dim, action_dim, max_action)

for episode in range(1000):
    state = env.reset()
    total_reward = 0
    done = False

    for t in range(1000):
        action = ddpg.select_action(state)
        next_state, reward, done, _ = env.step(action)
        ddpg.store_transition(state, action, reward, next_state, done)

        state = next_state
        total_reward += reward

        ddpg.train(batch_size=64, gamma=0.99, tau=0.001)

        if done:
            break
    
    print(f"Episode: {episode+1}, Reward: {total_reward}")

Please note that this is just a simplified sample code to illustrate the basic structure and implementation steps of the DDPG algorithm. In actual use, it may be necessary to optimize and adjust the code in more detail to meet the requirements of specific problems and environments. 

 

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Origin blog.csdn.net/Aresiii/article/details/131728176