VR and AR technology: creating a world that integrates digital reality

Author: Zen and the Art of Computer Programming

1 Introduction

Virtual reality (VR) and augmented reality (AR) technologies have become a part of people's lives today. In recent years, with the advancement of technology and the increasing demand for VR/AR technology, more and more start-up companies have begun to set foot in this field and deploy related businesses. Whether it is using VR to develop games or using AR to enhance the look and feel of virtual scenes, it is full of enthusiasm. This article will elaborate on how to use VR and AR technology to realize a richer digital real world by analyzing some of the core concepts and principles.

2. Basic concepts and terms

2.1 VR

Virtual reality (Virtual Reality, VR) refers to the computer-generated and presented real environment that resonates with human beings, allowing users to feel the real scene in it, thereby creating a virtual world that truly looks like the real world. This world can be composed of various input devices such as head-mounted devices, glasses, and headphones. The scope of use of VR mainly includes entertainment, training, education, work and other fields.

2.2 AR

Augmented reality (Augmented Reality, AR) is to add virtual objects or images in the real world, giving them real feeling and interactivity. The key to AR technology is to combine the real world and the virtual world, and integrate the two together, allowing users to freely shuttle, communicate, explore, learn, and communicate between the two environments. AR technology is used in medical, military, security, environmental protection, transportation, agriculture, engineering construction and other fields.

2.3 VR and AR technologies promote each other

In the past few years, VR and AR technologies have developed rapidly, forming two distinct technical fields. With the industrial revolution and innovation in recent years, VR and AR technologies are also complementing and improving each other, promoting the cooperation of creators, consumers, entrepreneurs, scholars and other industries. For example, the well-known geek culture website Technology Communication Co., Ltd. has launched a VR/AR game project "Super Movie World".

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Origin blog.csdn.net/universsky2015/article/details/131875111