1. Light and shadow
物体呈现在人们眼前的时候,不同受光面所呈现的明暗的变化以及物体的影子。
black and white gray
- The bright side is white, the backlight is black, and the transition part in the middle is gray
Chiaroscuro
shadows in games
- Use light and shadow to express a sense of transparency
- make the characters real
- shape the atmosphere
perspective
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type of perspective
- related to the number of vanishing points
- air perspective
Perspective in the game
- Fog effect. Atmospheric reflection creates a sense of space
- Distort towards the vanishing point for a better look
three colors
three elements of color
- hue
- Saturation (color purity)
- Brightness
primary colors
- Three primary colors of pigment: red, yellow and blue
- Optical three primary colors: red, green and blue
secondary color
又称为第二次色,等量的三原色混合而成
Recolor
间色和原色组合或者间色和间色混合组成叫做复色
similar color
同一个色相中不同倾向的颜色
complementary color
色相环中相距180度为互补色,会产生强烈的对比感导致红的更红绿的更绿
Contrasting colors
色相环相距120到180度的颜色
warm and cool colors
color psychology
color in game
- Evoke emotion, shape brand, add visual hierarchy, reflect the development of time
Four composition
突出主题,增强感染力。
type
- Horizontal (stable and powerful)
- Vertical style (serious and dignified)
- S shape (elegant with variations
- Triangular, sharp-angled stimulus
- Rectangle, artificial sense of harmony
- round, saturated tension
- radiation, depth
- Central type, the main body is strong and the effect is obvious
- progressive, by rhyme
- Scattered, free to expand
Composition in the game
- Zelda enhances the experience with triangles
five lens language
Wide-angle lens
- Large viewing angle and wide field of view
telephoto lens
- Small angle of view, short depth of field, poor perspective effect