There are Chinese characters in the code edited with VS, and Chinese characters will be displayed as garbled characters when previewed in Unity
Here is a one-and-done solution: installing the following plug-ins in VS can solve this problem
Restart VS after installation, and the Chinese content edited later can be displayed normally;
Note: The Chinese in the script before the plug-in is installed may still be garbled. After re-editing the garbled Chinese content, it can be displayed normally in Unity.