Based on Unity UAV simulation "two"

On the basis of "UAV Simulation Based on Unity 1", further complete the following content:
(1) Improve various sensor models: laser radar, depth camera, ordinary camera, ultrasonic, infrared, contact, torque, wireless transmission and reception, RFID (2) Complete
the communication network: connect with ROS and other platforms
(3) Improve the controller and realize task scheduling
The current effect (showing the laser radar sensor + ROS):

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The next step will be to further study the game engine, develop a simulation engine for quadcopter UAV simulation, and migrate the simulation platform from Unity3D.

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Origin blog.csdn.net/yyl80/article/details/106955624