Unity Performance Optimization - Scripts

1. What is script performance optimization:

Unity Performance Optimization - Script Script performance optimization refers to optimizing the script code in Unity through various techniques to improve the performance and fluency of games or applications. Scripts are a common programming language used in games or applications, but they can become a performance bottleneck, especially if they need to process large amounts of data or are called frequently. The goal of script performance optimization is to improve the performance of games or applications by improving script codes and algorithms to reduce CPU and memory usage. Script performance optimization techniques include using concise and efficient code, caching repeated calculation results, avoiding too many components, optimizing the execution order of scripts, using object pools, using asynchronous operations, avoiding too many coroutines, and avoiding too much recursion wait. Script performance optimization is a very important step in game or application development to improve user experience and make the game or application smoother and faster.

2. What are the ways to optimize script performance:

Here are some tips for performance optimization of Unity scripts:

  1. Avoid using the Find() and GetComponent() functions, as they search for objects in the scene, which incurs high overhead. You can drag and drop static assignments, or cache object references in the Start() or Awake() functions to reduce the number of searches.
  2. Reasonable use of local variables and global variables, avoid excessive use of global variables as much as possible.
  3. Avoid using too many loop statements and recursive functions in the Update() loop.
  4. Whenever possible, use lightweight data types such as int, float, and bool instead of heavier data types such as double and decimal.
  5. Reasonably use the data structure, and select array, list and dictionary for storage according to the needs of the scene.
  6. Avoid using string concatenation operations in loops, as they cause large memory allocations.
  7. Avoid using too many coroutines in your scripts as they cause high overhead.
  8. Use object pools whenever possible to avoid creating and destroying objects frequently because they incur high overhead.
  9. Avoid using too many delegates and events in your scripts as they can have high overhead.
  10. Whenever possible, use constants and enums instead of string and numeric constants, as they improve code readability and maintainability.
  11. Avoid using reflection and dynamic code generation because of their high overhead.
  12. Use asynchronous operations and coroutines whenever possible to avoid blocking the main thread and improve application responsiveness.
  13. Avoid using too many try-catch statements in your scripts as they can incur high overhead.
  14. To avoid frequently calling Camera.main to obtain the main camera, you can cache the value of Camera.main in a variable to avoid repeatedly looking for the main camera.

3. Detailed introduction of optimization:

1. Advantages and disadvantages of array, List and Dictionary:

  • Array (Array): It is a linear data structure, its elements are stored continuously in memory, and the elements in the array can be accessed by indexing. The advantage is that accessing elements is fast, because the address of the element can be directly calculated according to the index; the disadvantage is that the efficiency of inserting and deleting elements is relatively low, because the following elements need to be moved.
  • List (List): It is also a linear data structure, but the elements are not stored contiguously in memory, but are connected to each other through pointers. The advantage is that the efficiency of inserting and deleting elements is relatively high, because only the pointer needs to be modified; the disadvantage is that the efficiency of accessing elements is relatively low, because the pointer needs to be traversed to find the element.
  • Dictionary: is a non-linear data structure in which elements are stored and accessed by key-value pairs. The advantage is that you can quickly find elements through keys, and the access efficiency is relatively high; the disadvantage is that compared with arrays and lists, it takes up a lot of space. Also, elements in a dictionary are unordered and cannot be accessed by index.

To sum up, which data structure to choose depends on the specific application scenarios and requirements. If you need to access elements frequently, you can choose an array; if you need to insert and delete elements frequently, you can choose a list; if you need to find elements quickly, you can choose a dictionary.

 2. What are the advantages and disadvantages of coroutines in Unity

advantage:

  1. Ease of use: Coroutines are very easy to use. There is no need to manually create threads and deal with thread synchronization issues. Developers can implement functions such as asynchronous operations and delayed calls through simple syntax.
  2. Resource saving: Compared with threads, coroutines occupy fewer resources, which can save memory and CPU time and improve game performance.
  3. Reduce coupling: Coroutines can suspend and resume execution through the yield statement, making the calling relationship between functions clearer and reducing code coupling.
  4. High code readability: The syntax of the coroutine is very concise and clear, which can make the code easier to read and understand, and facilitate maintenance and modification.

shortcoming:

  1. May cause memory leaks: Coroutines need to create iterators to implement, and each iterator will occupy a certain amount of memory space. If coroutines are not released properly, memory leaks and performance issues can result.
  2. May lead to high CPU load: Too many coroutines will take up a lot of CPU time, which will lead to high CPU load and affect the performance and fluency of the game.
  3. It may cause thread safety issues: the coroutine is executed on the main thread, and if the coroutine contains some operations that need to be performed in other threads, it may cause thread safety issues.

To sum up, coroutine is a very useful function that can help developers easily realize complex logic and animation effects, but when using it, you need to pay attention to its possible problems, try to avoid using coroutine too much, optimize Coroutine code to improve game performance and fluency.

3. Reduce performance problems caused by frequent string changes:

1. Use the StringBuilder class:
The StringBuilder class is a variable string, which can avoid frequent string concatenation operations, thereby improving the performance of string operations.

2. Use string formatting:
String formatting can combine multiple strings into one string, avoiding frequent string concatenation operations, thereby improving the performance of string operations.

3. Cache strings:
If a string needs to be used frequently, it can be cached to avoid frequent string concatenation operations, thereby improving the performance of string operations.

4. Use the string pool:
The string pool can avoid frequent string allocation and recovery operations, thereby improving the performance of string operations.

5. Avoid string concatenation:
In some cases, you can avoid the use of string concatenation operations, and you can use concatenation operations of other data types, such as integers and floating point numbers.

6. Use some string-free GC solutions:

At present, there are some schemes for string transformation without GC on the Internet, such as zstring and other schemes, which can be used as a reference.

To sum up, in order to reduce the performance problems caused by frequent string changes, we can use the above measures to optimize the string operation code, thereby improving the performance and fluency of the game. 

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Origin blog.csdn.net/qq_33808037/article/details/129730080