1. Occlusion Culling- occlusion culling meanings: Camear no game object within the field of view does not render Render (by default, will render all the GameObject Unity, regardless of whether Camear visible), for example, FIG:
2. Using relatively simple, the effect is immediate
(1) Game configuration objects:
(2)“window"菜单->Rendering->Occulision Culling,
(3) Tab term "Object", select "All"
(4) Bake menu to switch to and use the default parameters, "Bake" (baking) after generating Bake data (this data is very small);
(5) running game, "Scene" window can be observed, the object is not within the scope of the Camera not rendered.