Unity performance optimization - occlusion culling

1. Occlusion Culling- occlusion culling meanings: Camear no game object within the field of view does not render Render (by default, will render all the GameObject Unity, regardless of whether Camear visible), for example, FIG:

2. Using relatively simple, the effect is immediate

     (1) Game configuration objects:

  

     (2)“window"菜单->Rendering->Occulision Culling,

      (3) Tab term "Object", select "All"

   (4) Bake menu to switch to and use the default parameters, "Bake" (baking) after generating Bake data (this data is very small);

  (5) running game, "Scene" window can be observed, the object is not within the scope of the Camera not rendered.

 

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Origin www.cnblogs.com/bearhb/p/11207703.html