Introduction to the VRM model

A brief introduction to the vrm model

Here only some uses and basic principles are introduced, and a certain knowledge reserve is required, and specific operations are not involved.
Official link: link
vrm: 3d humanoid avatar format for vr

a license setting

Creators can be set in the model and assigned a series of permissions, such as editable, uploadable, 18+, etc.

b face operation

1.选择面部表情
2.通过声音同步嘴型
3.眨眼
4.面部捕捉
5.blendshap(支持blendshap分组管理)

c material related

1.支持toon
2.支持pbr
3.支持unlit
4.其他的暂不支持,需要写支持vrm模型的软体shader

d Line of sight control

1.骨骼控制
2.blendshap控制
3.TextureUV控制

e physical skeleton

springbone(跟dynamicBone区别?)

f first-person perspective

针对vr头显的第一人称视角设置,暂时没有处理vr设备的需求,这一块不展开说

Guess you like

Origin blog.csdn.net/qq_28976599/article/details/124605477