Small Note 1: After importing the model in Unity, the material cannot be changed after it is locked.

Make a little progress every day and take notes

solution:

 Method 1. Find the model in the resources, select Use External Material in the inspector bar on the right → Materials → location → click Apply to import and edit it.

Method 2. Find the model in the resources, go to the inspector bar on the right→Materials→Extract Material→Create a folder in the file under Project→If the material is missing, map it directly

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Origin blog.csdn.net/small33/article/details/130862009