A Complete Guide to Unity's Universal Rendering Pipeline

A Complete Guide to Unity's Universal Rendering Pipeline

Learn how to get the most out of URP

English name of the course: A Complete Guide to Unity's Universal Render Pipeline

This video tutorial has a total of nan, with Chinese and English subtitles, clear picture quality without watermark, and full source code attachments

![](https://tern-1257285733.cos.ap-beijing.myqcloud.com/A Complete Guide to Unity's Universal Render Pipeline.jpg)

Course address: https://xueshu.fun/1418

Course content

what will you learn

  • Learn how to set up a Unity URP project
  • Learn how to convert built-in render pipeline projects to URPs
  • Understanding Lighting and Shadows When Using URPs
  • Learn to use and create renderer functions
  • Learn about postprocessing with URP

Require

  • Beginner level knowledge of the Unity Editor is assumed
  • Some lectures assume basic C# knowledge

describe

Hi everyone, I'm Nik Lever and I've been working on the URP team at Unity since September 2021. In this course, I'll show you how to use Unity's Universal Render Pipeline (URP).

In 2018, Unity released two new Programmable Render Pipelines (SRP): High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP). At some stage, the URP will replace the built-in rendering pipeline, so it makes sense to learn how to use the new pipeline . I'll show you how easy it is to customize the rendering using the power of the URP.

This course is designed to help Unity developers and technical artists get the most out of the Universal Render Pipeline (URP). You will learn how to:

  • Set up a URP for a new project, or convert an existing built-in pipeline-based project to a URP.
  • How to setup lighting in URP
  • Shaders and special effects on URP.
  • We'll learn about callbacks in the URP and how they differ from the built-in rendering pipeline.
  • We also focus on performance optimization in URP etc.

As you'll learn in this course, using the SRP architecture provides a high degree of flexibility and customization , enhanced performance across supported and future platforms, and rapid iteration to unleash your creativity.

Multi-platform deployment is a key success factor for many games. Players often play the same game on different devices, such as consoles and mobile devices, which means that Unity developers need rendering options that can scale up and down for numerous devices, while minimizing steps and complexity. URP is a perfect solution.

After several years of dedicated development, URP technology is now mature and ready for production . This course will help you take advantage of it to successfully develop your game. As I said, the default pipeline in Unity will become URP in the future , so it's time to learn about this technology.

To take this course, you need Unity 2021 LTS or newer. Course resources come from two projects, URP Course – Complete and URP Course – Code Along . If you want to code along with the video, use code along version. However, I guess you've figured it out.

It's time to switch to URP, and I'll make it as simple as possible .

Student feedback:

"I fiddled with URP myself for a while. This course clarified a lot of things for me and introduced me to some new options and concepts. ... I learned a lot . It exceeded my expectations. And I absolutely See yourself coming back to the various sections of this course for future reference."

Who this course is suitable for:

  • Developers considering moving to URPs in the built-in rendering pipeline
  • Developers planning to use URP for new projects
  • Developers who want the best performance from URP

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Origin blog.csdn.net/duoshehuan6005/article/details/130024643