Rendering pipeline related article directory

Hello everyone, I'm Ah Zhao
Unknowingly, it seems that some articles can be organized into a table of contents.
The content this time is very basic, an introduction to the rendering pipeline.
Although these articles are very basic, and many people have already written them, I think that when I rewrite them myself, I can still realize some things that I didn't pay attention to before by sorting out old knowledge.
In fact, the most important role of these articles is for myself to read, because the more basic and conceptual things are, the harder it is to remember. Some concepts and methods that are not commonly used, when you need to look up, if there is a Catalogs and articles will be much more convenient.
Here is a list of catalogs, which will be updated in the future:
1. Introduction to rendering pipeline
2. Basic knowledge of Shader written by Unity
3. Introduction to various matrices and methods built into Shader written by Unity
4. Classic case of vertex program - tree growth
5. Unity mask test example - Portal

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Origin blog.csdn.net/liweizhao/article/details/130171998
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