Unite Beijing 2018|Industry application exciting topics exposed

Not long ago, we exposed some of the wonderful technical topics of the conference in advance, which attracted wide attention from everyone. As the world's top content creation engine, Unity can not only be used for cross-platform game development, but more and more developers use Unity in manufacturing, automobile, architecture, film and television animation, design, education and many other industries, using VR/ Emerging technologies such as AR/MR inject innovative blood into traditional industries. Today we will introduce the wonderful industry application topics in the Unite conference!

Conference information

Conference time: May 11-13, 2018 
Conference venue: Beijing National Convention Center 
Conference official website: Unite2018.csdn.net The 
original price of Unite technology pass is 1500 yuan, 40% off the Unite technology pass discount will be on April 15th, only the last 3 days, please take the chance of the last discount! 

Please visit the official website of the conference, Unite2018.csdn.net or scan the QR code below to purchase!


Industry application exciting topics

  • Rapidly generate VR/AR workflow for engineering design based on Unity 
    Nowadays, VR/AR has been widely used in the engineering design industry, but for large-scale BIM models, it has always been a very cumbersome workflow in data preparation, content creation, multi-device adaptation, etc., and there are many pain points, such as extraction Component properties, materials, on-demand control of patch massing, etc. 
    In this speech, Wu Zhong, Autodesk's global senior development technology consultant, will introduce to you how to quickly and efficiently solve the challenges and pain points of the engineering design industry through the seamless connection between the industry-leading cloud service technology and Unity workflow, and create a brand-new efficient Design data VR/AR presentation workflow.

  • Unity-based BIM AR realizes engineering management communication paradigm. Upgrading 
    VR/AR technology has unique advantages for application in the construction engineering industry. BIM (Building Information Modeling) VR can be applied to the engineering communication management process in indoor work scenarios, while BIM AR can be applied to almost all engineering management communication scenarios, realizing an upgrade of the traditional communication paradigm of engineering management. 
    This speech will introduce the BIM and AR engineering industry application products and solutions developed by Wanjian Technology based on Unity, ARkit and ARCore, and describe the extensive application scenarios and implementation cases of BIM AR technology in the construction management stage of construction projects. At the same time, it analyzes and forecasts the further application space of Unity in the construction engineering industry, and states the disruptive impact of the paradigm upgrade on the production efficiency of the industry.

Unity's practice and interactive mixed reality in broadcast mixed reality live broadcast  has gradually entered the public's field of vision, and has become a direction with far more development potential than VR, not only in entertainment, but also in broadcast live broadcast, life assistance, education and training, etc.
showed great potential. DataMesh has carried out a lot of practice on interactive mixed reality based on Unity, and has cooperated with well-known institutions such as CCTV, Beijing Satellite TV, Chaoyang Planning Museum, etc., and accumulated a lot of experience in development and implementation. 

In this speech, DataMesh CTO Wu Hao will share with you how to use Unity to create an interactive mixed reality experience, how to realize mixed reality live broadcast at the radio and television level, etc., so that everyone can understand the charm of mixed reality and lead more developers to enter mixed reality. field.



  • Application of Mixed Reality and Remote Communication Technology in Industrial Internet of Things  , to share with developers how to apply Unity to the development of the Industrial Internet of Things, and combine the HoloLens mixed reality terminal, Microsoft Smart Cloud and GE Predix Industrial and other platforms to share the development experience of mixed reality industrial Internet of Things applications.

  • The new Unity engine - a powerful tool to enter the pan-entertainment 
    This speech will be shared by Gong Zhentao, Deputy General Manager of Joy Entertainment (Hangzhou) Co., Ltd., to share the experience of using Unity to produce the quasi-CG-quality animation drama "CF Crossing Fire", focusing on Unity's Timeline , Post-Processing Stack v2 and other film and television functions. 
    At the same time, I will share the experience of using Unity to make the animation "Notes from the Tomb", and share with you how Unity's real-time rendering function serves directors, screenwriters, and storyboards, transforming the pre- and mid-term process of film and television production, and how Maya's traditional animation is transformed into Unity engine animation. , and share how animation companies use Unity to create animation film and television works, while taking advantage of Unity's cross-platform and multi-industry application advantages, the ability to produce animation derivative products, taking the original IP "Tomb Keeper" as an example, to demonstrate the engine based on Unity. Comic products, VR game products, 3D printing figures, etc.

  • Future image, shadow to the future 
    The next-generation image industry transformation based on digital assets and high-dimensional image technology has begun. Image dissemination has entered a new stage of deep space from the traditional plane dimension method, and will gradually subvert the existing industries in many industries. style. In this revolution in imaging technology, the biggest feature is the comprehensive high-dimensionalization of digital assets. Engine-based high-dimensional image digital assets will become the core elements of all levels of image content in the future, and Unity will be more used in the future. in the new video industry chain. 
    Wang Chunshui, deputy director of the general research department of the Future Imaging Advanced Innovation Center of Beijing Film Academy, will discuss with you how the imaging field will develop in the future, how Unity's innovative technology will be applied to the imaging industry, and enter the high-dimensional imaging era. key issue. At the same time, it will also share with the participants the experience of the Future Imaging Advanced Innovation Center in film and television production and large-scale performances.

  • AR/VR Application and BIM Data Analysis in Manufacturing Industry 
    Zhou Guichun, a R&D engineer from the United Technology Research Center, will share with you how to obtain information from BIM, data analysis of 3D models developed by Unity, and related experience in animation development in Unity. At the same time, based on the AR/VR platform evaluation and development case sharing, it introduces how to design the UI/UX of AR/VR applications and the development framework of Unity AR/VR. Finally, the practical use cases of cross-platform applications such as HoloLens, iPad, and VR devices in manufacturing will be highlighted.

  • Unity and AR subvert traditional manufacturing, design, and education. 
    With the advent of Industrial Revolution 4.0, Unity is no longer only suitable for game development. Traditional design, education, and manufacturing industries have also benefited from Unity. Taqtile combines Unity and AR technology to convert the traditional 2D design environment into a 3D space three-dimensional design environment, which greatly reduces the design time and design cost. At the same time, in the education industry, the traditional book education is converted into a three-dimensional holographic method, so that the trainees can understand more complex knowledge in a shorter time. For example: the US military is working with Taqtile to change the training method of traditional fighter pilots through Unity and AR. The data proves that it can shorten the learning time and greatly improve the learning efficiency. 
    In this speech, Taqtile Asia Pacific Marketing Director Yuan Hongyi will share the innovative application of Unity and AR technology in manufacturing, design and education industries.

summary

We will announce the exciting topics and key speakers of Unite Beijing 2018 one after another. The discount of 40% off technology pass will end soon. If you don’t want to miss this super-large technology feast for Unity developers, hurry up and buy your tickets!

For more information about Unite, please visit the official website of Unite Beijing 2018 (Unite2018.csdn.net)  !

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