Essentials of Getting Started with Unity Shader Reading Notes Preface

write in front

  • Originally, this note is my own note while reading the book "Introduction to Unity Shader" written by Feng Lele, so that I can see my previous understanding when I recall it.

  • Compared with the previous notes, the content of this note is more systematic. I prefer to use NetEase Cloud Notes to record these things, so it is quite interesting to find out what I have organized, so I prepare to send these contents to the Internet. The first is to help myself find a cloud disk for storage, and the second is to hope that the big guy Help me to correct the mistakes of the content, and thirdly, I hope to help more friends who want to learn unity shader to understand. Later, a systematic note content will be published for the entire book, and everyone is welcome to criticize and correct.

  • "The Essentials of Getting Started with Unity Shaders" is well written and is the most suitable book for getting started in China. Many mathematical foundations in the front may not be easy to understand, but after the breakthrough, it is very simple.

  • When reading a book, in fact, we should pay attention to one thing, that is, learning cannot be aimed at learning one thing. For example, if I learn unity shader, then I should master some basic shader principles. If unity is not so popular that day, it will be in vain if it is not learned. So you need to learn by analogy. This is what I reminded myself of.

  • Finally, let's pay homage to Feng Lele again, and pay his respects.

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