In the era of heavy mobile games, how to develop high-quality craftsmanship



What are the characteristics of my mobile game?

In the era of non-smartphones, I would say: "to pass the time or to relax"

and now, I can't use a very precise word to describe it, but I have to mention "high frequency".

Especially when the wave of port game transplantation is coming, "one-stop" and "hang up to XX point" must be the most common content in most dialog boxes in the world, and mobile phones, as a more convenient mobile carrier, allow 24-hour online become the norm. And once you can't be online for a long time, it will be difficult to keep up with the rhythm of the big troops, and you will end up in an embarrassing situation where it is difficult to form a team.

At the same time, krypton gold krypton liver has become the main theme of many mobile games, and most players are usually in an impetuous state. In the long run, the mobile game loses its "idle" state, and the game experience often eventually evolves into a long-term mechanical operation of repetitive labor, which greatly reduces the fun.

In the face of these extremely heavy mobile games, I am afraid that the problem that most players will criticize is the heat of the mobile phone, especially for Apple and other mid-to-high-end brand terminals, running heavy mobile games for a long time will cause a sudden reduction in battery life, and the wear and tear At the same time as the game model, there are often phenomena such as freezes and flashbacks during the game. As a result, the sharp decline in the game experience will eventually cause mobile games to gradually withdraw from the market stage.

In the face of the increasingly serious mobile game market situation, the root cause of many problems is due to the compatibility of mobile phones. So for mobile games, if there are not a large number of players entering, it is bound to be a fatal blow, and for the entire market, the player group of mobile games is very scattered, and there are various types of users from local tyrants to civilians to the poor. So from this point of view, if the game itself is difficult to adapt to the mainstream models on the market, its lifespan will be greatly limited.

Unlike APPs, mobile games focus more on gameplay. For users like mobile applications, the normal operation of function points is a link that most developers attach great importance to. For APPs, APP testing Work is a process that cannot be ignored. For mobile games, functional testing is also necessary, but in addition to compatibility testing, weak network simulation and stress testing are also important indicators that affect the retention rate after their launch, which are all links closely related to player experience.

To put it simply, a mobile game that can continue to occupy the list not only needs to continuously absorb players' opinions and current hotspots during the operation process, and make adjustments in each update, striving to continuously optimize the product so that players can enjoy the game. The experience has been maintained at a relatively good level, and a comprehensive mobile game test work must be done before the launch, and more bugs should be checked and corrected as much as possible to avoid frequent game crashes, freezes, freezes, and UI abnormalities. occurs to ensure the player's experience.

Guess you like

Origin http://43.154.161.224:23101/article/api/json?id=326397791&siteId=291194637