Commonly used five windows
Scene scene editing window
Game running window
Hierarchy scene object list window
Project project resource list window
Inspector property edit list window
Scene
Hand Tool: You can move the viewing angle of the window
Move Tool: The position where the object can be moved
Rotate Tool: can rotate
rect tool , Scale Tool : can zoom in and out
Game
You can control the game playback. If the game is modified during the playback process, the game modification will not be saved.
The aspect ratio of the game can be adjusted in the upper left corner of the game window.
Free Aspect stands for full screen display
standalone represents the aspect ratio of the version to be published
maxmize on play indicates that the game is played in full screen
Stats controls various parameters when the game is running
Gizmos control the game's various markers, lights, particle effect markers, etc.
Hierarchy
All scene objects are in Hierarchy
Double-click an object, the object is displayed in the window
Triangle symbol indicates parent-child relationship
Project
All project resources can be viewed in the Project and displayed in the same folder. Unity will generate the corresponding meta file in the file. If you want to move the resources in the project, move them in the Unity window, otherwise an error will be reported.
Inspector
Objects of any scene class can be edited in the inspector, and different objects have different editing content
Other commonly used adjustment windows
In the upper right corner of Unity, there is a layer that can change the layer of the object. If we don't see it directly, click on the little eye,
On the right, you can change the arrangement of the windows and can also customize, a window
file menu
File menu
Edit Edit menu
Assets resource menu
GameObject object menu
Component Component menu
Window menu
Help menu
File menu
In Build setting, you can set parameters. When you click player settings, the Inspector window will pop up automatically, and then in
Run in background 这个单选框, 当失去焦点的时候是否程序是否继续运行,默认是否
Icon 可以更改版本发布后的图标
Splash Image 可以更改过程
other setting 主要修改游戏的渲染方式, 例如, user duirec3D 11 是否使用这个渲染方式
Rendeing Path 渲染效果, 选项中的效果依次递增
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Edit 编辑菜单
Preferences 对unity 基础界面的色调修改,
Selection 可以自己定义几个选中的目标,然后如果想要恢复到这几个小球被选中的状态, 就再次在Selection 中进行选取就可以了
Tags &layers 控制游戏的层级
TimeManager 控制游戏的声音,以及游戏参数的设置
RenderSettings
|-Fog 雾化效果, 可以调节颜色, 调节浓度, 线性,
|-Ambient Light 全局光照, 可以设置暗淡, 颜色可以关闭所有的灯光,
Network Emulation 网络相关
graphics Emulation 图像shader
Snap settings 编辑工具的近距离移动距离
Asset 资源菜单
对于Project 项目资源管理的编辑器
create 向project 中添加Folder javascript Animator(动画文件)
import package 导入自带的包, 和自己的包(pro only) 代表只有专业版才能使用
GameObject 物体菜单
对象实体
Componnent 组件菜单
给对象添加预设组件
window 窗口菜单
Animation 动画查看, 大部分有美工制作, 可以查看动画处于某个动态
Profiller CUP GPU 游戏渲染 的消耗系统资源
Sprite Packer 用于存放精灵体动画的
Lightmapping 光照窗口
Navogation unity 提供的寻路系统,
console 控制台
Help 帮助菜单
关于unity unity 官网
assetore 可以找到好多好玩的东西