Unity window interface introduction

Commonly used five windows

Scene scene editing window

Game running window

Hierarchy scene object list window

Project project resource list window

Inspector property edit list window

Scene

Hand Tool: You can move the viewing angle of the window

Move Tool: The position where the object can be moved

Rotate Tool: can rotate

rect tool , Scale Tool : can zoom in and out

Game 

You can control the game playback. If the game is modified during the playback process, the game modification will not be saved.

The aspect ratio of the game can be adjusted in the upper left corner of the game window.

Free Aspect stands for full screen display

standalone represents the aspect ratio of the version to be published

maxmize on play indicates that the game is played in full screen

Stats controls various parameters when the game is running

Gizmos control the game's various markers, lights, particle effect markers, etc.

Hierarchy

All scene objects are in Hierarchy

Double-click an object, the object is displayed in the window

Triangle symbol indicates parent-child relationship

Project

All project resources can be viewed in the Project and displayed in the same folder. Unity will generate the corresponding meta file in the file. If you want to move the resources in the project, move them in the Unity window, otherwise an error will be reported.

Inspector

Objects of any scene class can be edited in the inspector, and different objects have different editing content

Other commonly used adjustment windows

In the upper right corner of Unity, there is a layer that can change the layer of the object. If we don't see it directly, click on the little eye,

On the right, you can change the arrangement of the windows and can also customize, a window

file menu

File menu

Edit Edit menu

Assets resource menu

GameObject object menu

Component Component menu

Window menu

Help menu

File menu

In Build setting, you can set parameters. When you click player settings, the Inspector window will pop up automatically, and then in

Run in background  这个单选框,  当失去焦点的时候是否程序是否继续运行,默认是否

Icon  可以更改版本发布后的图标

Splash  Image   可以更改过程

other setting 主要修改游戏的渲染方式, 例如, user duirec3D 11 是否使用这个渲染方式

Rendeing Path 渲染效果, 选项中的效果依次递增

推荐使用Forword  

Edit 编辑菜单

Preferences  对unity 基础界面的色调修改,

Selection  可以自己定义几个选中的目标,然后如果想要恢复到这几个小球被选中的状态, 就再次在Selection 中进行选取就可以了

Tags &layers  控制游戏的层级

TimeManager  控制游戏的声音,以及游戏参数的设置

RenderSettings 

    |-Fog 雾化效果, 可以调节颜色, 调节浓度, 线性,

    |-Ambient Light 全局光照, 可以设置暗淡, 颜色可以关闭所有的灯光,

Network Emulation 网络相关

graphics Emulation 图像shader

Snap settings 编辑工具的近距离移动距离

Asset  资源菜单

对于Project 项目资源管理的编辑器

create  向project 中添加Folder javascript Animator(动画文件)

import package  导入自带的包, 和自己的包(pro only) 代表只有专业版才能使用

GameObject 物体菜单

对象实体

Componnent  组件菜单

 给对象添加预设组件

window 窗口菜单

Animation 动画查看, 大部分有美工制作,  可以查看动画处于某个动态

Profiller CUP  GPU 游戏渲染 的消耗系统资源

Sprite Packer  用于存放精灵体动画的

Lightmapping 光照窗口

Navogation unity 提供的寻路系统,

console  控制台

Help 帮助菜单

关于unity   unity 官网 

assetore  可以找到好多好玩的东西










































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