A brief introduction to the basic window interface of unity

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Open a project, in the upper left corner or other places, you can see the following interface

Scene: scene editing window

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In this interface, we can freely switch perspectives to watch the scene, or click on an item to edit it

Tip:
When we click the Q, W, E, R, T, Y keys, we can switch the selection menu

Q: hand icon

You can hold down the left mouse button to move the view angle of the screen

W: pointer icon

After clicking the pointer icon, you can click an item in the screen to move

E: rotate icon

This icon represents relative rotation, which can rotate an item in the screen

R: zoom in icon

This icon is to change the size of an object

T: rectangle icon

This icon can frame all the objects in the frame to avoid missing objects because they are too small, and the frame-selected objects will also display their corresponding properties in the property editing list window

Tips
CTRL+Z restores to the style before the change
Press and hold the right mouse button to rotate the lens freely
Press and hold the right mouse button while pressing W, S, A, D, Q, E to move the lens forward, backward, left, right, up, down

Y: main perspective icon

This icon can change the camera's shooting position and facing direction under my test

Game: Game running window

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This window can be understood as the screen that the player wants to see. When we click the run button above, we can play the screen that the player will see in this window. Clicking pause will stop the playback, and clicking continue will play the next frame , and then click Run to end the run.
When the game is running, if we modify the objects in the Sence window, the modified scene will be displayed at runtime, but the modification will return to the original position after the execution is over.

The aspect ratio of the window can be modified at the top of the Game:
Free Aspect means full-screen display
Play Maximize means full-screen demo at the next run
Statue controls whether to display various parameters when the game is running
Gizmos controls whether the game displays various markers: such as light sources, particles Position markers for effects, etc.

Hierarchy: Scene object list window

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All the objects in the scene are displayed here. Double-click an object in the list, and the Sence camera will move to the object. You can also use the search menu to find the object you want to find, so non-search objects will be displayed in gray style.

In this window, the triangle symbol indicates the parent-child relationship between objects.

Project: Project resource list window

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The content displayed in this window is the same as that displayed in the folder, but the difference is that in the folder, Unity will automatically generate the corresponding meta file. It should be noted that when we want to move the location of the file, we cannot move it in the folder, but move it in Unity, so as not to report an error.

The above Favorites can be used to find specific resources.

Inspector: Attribute edit list window

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Here you can adjust the required object properties.

Other commonly used adjustment windows

In the drop-down menu at the top right, you can change the interface position configuration of the current editing interface, you can try it yourself

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Origin blog.csdn.net/weixin_62529383/article/details/130026147