Tencent Cloud GAME-TECH Game Developer Technology Salon (Shenzhen) opens registration

Tencent Cloud GAME-TECH Salon will come to Shenzhen Station on March 30 after Hangzhou Station in January to chat with game manufacturers and game developers about game security.

In recent years, DDoS attacks have continued to break out around the world, and various problems such as hacking, plug-ins, and illegal information in games have emerged one after another. The game industry suffered heavy losses, and even caused popular new games to be short-lived. Safety has become a key link in the healthy development of the game business.

In this issue of Tencent Cloud GAME-TECH Salon 3.30 Shenzhen Station, we will analyze the DDoS attack situation throughout the year from multiple dimensions, discuss with you the DDoS attack and defense technologies and solutions of Tencent Cloud Games, and invite well-known game manufacturers in the industry to share DDoS defense practices. More security experts from Tencent Interactive Entertainment shared the technical accumulation of Tencent Games in anti-plug-in, channel anti-cheating, illegal information processing and other aspects of operational security and content security over the years. Looking forward to your visit!

In 2017, the game market developed rapidly, with a growth rate exceeding 20%. Games have also become a gathering place for black production, belonging to the most vulnerable industry. Tencent DDoS security expert Zhou Zhibin will rely on the big data accumulated by the Tencent Aegis protection system throughout the year to analyze the DDoS attack situation in the game industry throughout the year, analyze the black production chain and typical cases, and provide game manufacturers and developers Provide coping strategies.

In the context of the rise of the chess and card industry, hacker organizations have more and more resources, the frequency of attacks on Internet services has increased, the cost of attacks has dropped dramatically, the attack bandwidth has continued to create new highs, and new attack methods have emerged one after another. Ouyang Qunming, Technical Director of Tencent Game Cloud, will share Tencent Cloud's new-generation high-defense solution, Aegis, based on the needs of customers in the game industry, to create a new comprehensive high-defense solution to ensure the security and stability of business operations. This speech will introduce you how to use Tencent Cloud Aegis to effectively fight offenses and defenses, deal with ever-changing attack methods, and provide comprehensive protection capabilities for businesses in various industries.

Zou Jingchuan, CEO of Sichuan Shengqu Times Network Technology Co., Ltd., will start from Shengqu's business situation and share the security risks, countermeasures and practical cases encountered by Shengqu in the operation process, hoping to bring game developers a reference for business security defense. and inspired.

As the diversity of network attacks brings huge challenges to game security protection, Wu Xiaobin, senior architect of Tencent Game Cloud, will discuss with you how to combine attack characteristics, business requirements, and attack and defense costs to make the best protection based on attack risk analysis in multiple scenarios. Strategy, guard the game safety lifeline.

With the rapid growth of online games in China, game security problems emerge one after another, which seriously threatens the security environment in games. As a game developer and operator, how to deal with and solve these security problems, Zhang Yupu, a senior security expert of Tencent Games, will share with you the latest cases of security problems in the industry and give a comprehensive interpretation.

Participation Guide:

Register now for Tencent Cloud GAME-TECH Salon Shenzhen Station on March 30th, let's discuss together: http://url.cn/5mvc8wZ

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