Question: What is the purpose of the function prototype?
#include<stdio.h>
//无函数原型, 程序编译时会报错.
int main()
{
int x ,y;
scanf("%d%d", &x, &y);
printf("max=%d\n", get_Max(x, y));
//
return 0;
}
int get_Max(int a, int b)
{
return a>=b ? a : b;
}
#include<stdio.h>
int get_Max(int x, int y);//函数原型
int main()
{
int x ,y;
scanf("%d%d", &x, &y);
printf("max=%d\n", get_Max(x, y));
//
return 0;
}
int get_Max(int a, int b)
{
return a>=b ? a : b;
}
If the function P() is called in the function get_Max(), but the function definition of the function P() is located after the get_Max() function definition, then you only need to add the function prototype of the function P() before the get_Max() function definition. But. In addition, function prototypes do not have to be written at the beginning of the program.
#include<stdio.h>
int get_Max(int t, int z);//函数原型
int main()
{
int x ,y;
scanf("%d%d", &x, &y);
printf("max=%d\n", get_Max(x, y));
//
return 0;
}
void P();//函数原型
int get_Max(int a, int b)
{
P();
return a>=b ? a : b;
}
void P()
{
printf("Welcome!\n");
return ;
}
It is a good programming practice to give the function prototypes of all functions at the beginning of the program.
#include<stdio.h>
int get_Max(int t, int z);
void P();//函数原型
int get_Max(int a, int b)
{
P();
return a>=b ? a : b;
}
void P()
{
printf("Welcome!\n");
return ;
}
int main()
{
int x ,y;
scanf("%d%d", &x, &y);
printf("max=%d\n", get_Max(x, y));
//
return 0;
}