2D foreground and 3D model combined production

2D foreground and 3D model combined production

Meishe special effects creation tool

1.0 version

 

Beijing Meishe Network Technology Co., Ltd.

 

table of Contents

2D foreground and 3D model combined production case... 3

1. Creative ideas... 3

2. Foreground filter production... 3

Step 1: Add input source track... 3

Step 2: Import material... 4

The third step: caf setting... 4

The fourth step, export... 5

3. Unity exports 3D model face stickers... 5

The first step: open unity. 5

The second step, 3D model material import... 6

The third step, add FBX. 6

The fourth step, shading model settings... 6

The fifth step, material attribute setting... 7

The sixth step, export the Scene Package. 8

4. Combine the 2D foreground with the 3D model... 8

Step 1: Obtain the file... 8

Step 2: File Copy... 8

Step 3: Setting the uuid field... 9

The fourth step: effect2D label setting... 9

5. Generate arscene file... 10

Step 1: Generate compressed folder... 10

Step 2: Modify the info.json file... 10

The third step, ID setting... 10

The fourth step, export the arscene package... 11

 

2D foreground and 3D model combined production case

Case introduction: halo foreground, helmet model, making interactive face stickers effect.

Preview through the arscene file in the material package.

1. Creative ideas

A. Make the foreground effect through the Meishe special effects tool.

B. Extract the foreground script and place it in the arscene folder.

C. Modify the "arscene9v16.xml" script.

D. Generate an arscene file.

2. Foreground filter production

Step 1: Add input source track

   A. Choose 9v16 format.

 

   B. Add [input source track] to replace the video analog input source

Step 2: Import material

Import the caf foreground material, adjust the size and position.

Reference for caf production method: "CAF Introduction and Tool Manual".

The third step: caf settings

   Make the following settings as needed.

   Overlay mode: screen (filter color), loop mode: repeat.

The fourth step, export

   Select [Album Mode], name and export.

3. Unity exports 3D model face stickers

The first step: open unity

A. Open unity;

B. Load the Meishe unity plug-in;

C. Create a new [3D file].

The second step, 3D model material import

Import the 3D model material into the 3D folder of the project file and put it into the scene.

The third step, add FBX

Add a simulated head mask FBX, put the FBX on the helmet, and change the mask transparency to 0.

The fourth step, shading model settings

Select the FBX of the helmet, and change the Shading Mode to [Standard Shading] mode.

The fifth step, material attribute setting

Step 6: Export Scene Package

4. Combine 2D foreground with 3D model

Step 1: Get the file

Unzip the album compressed package.

Step 2: File Copy

The foreground clip album folder and "fx9v16.xml" file , copied to the unity exported 3D model folder.

 

The 3D model folder will be used in the future, and the album folder will no longer be used.

The third step: uuid field setting

Open the "fx9v16.xml" file;

 

Delete the "uuid=" field.

The fourth step: effect2D label setting

Open the "arscene9v16.xml" file;

 

Add the "<effect2D source="fx9v16.xml"/>" field.

5. Generate arscene file

Step 1: Generate a compressed folder

Compress the unity folder into a zip, and add the suffix ".1" to the name of the compressed package.

note

Add a suffix to the compressed package.

Adding a suffix to the folder will cause the ARScene file to fail to read

Step 2 : modify the info.json file

To modify the ARScene effect, open the "info.json" file.

 

After the modification, the value of version is +1, and the suffix of the compressed package is also +1.

The third step, ID setting

If you change the ID:

A. Double-click [UUIDFactory.exe];

B. Choose [Without braces];

C. Click [Generate];

D. Generate a random ID, click [Copy] to copy this ID;

E. Replace uuid in the info file.

The fourth step is to export the arscene package

A. Put the compressed package into the following directory, under the "arscene" folder in the "SDK conversion tool PackageTools";

 

B. Double-click "arscene.bat" or "arscene.bat-shortcut" to generate an arscene file.

 

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Origin blog.csdn.net/qq_33277028/article/details/113983611