C++ High Concurrency Network Architecture and Implementation-Part Four

table of Contents

Two tasks are mainly achieved:

1. Porting the client and server to other ubuntu and macos systems to realize cross-platform network communication

Second, encapsulate the client and server, and conduct cross-platform testing


Two tasks are mainly achieved:

  1. Porting the client and server to other ubuntu and macos systems to achieve cross-platform network communication
  2. Encapsulate the client and server, and conduct cross-platform testing

1. Porting the client and server to other ubuntu and macos systems to realize cross-platform network communication

It should be noted that when moving to Linux, the first parameter of the select function needs to be increased by 1, (I will write a blog about the select function recently)

Run screenshot:

In the following figure, windows and ubuntu are running screenshots on the server side respectively:

Server-side code:

#define WIN32_LEAN_AND_MEAN
#include<iostream>

#ifdef _WIN32
	#include<windows.h>
	#include<Winsock2.h>
#else
	#include<unistd.h>
	#include<arpa/inet.h>
	#include<string.h>

	#define SOCKET int
	#define INVALID_SOCKET       (SOCKET)(~0)
	#define SOCKET_ERROR                 (-1) 
#endif

#include<vector>
#include<thread>

using namespace std;

enum CMD
{
	CMD_LOGIN,       //登入
	CMD_LOGIN_RESULT,
	CMD_LOGOUT,      //登出
	CMD_LOGOUT_RESULT,
	CMD_NEW_USER_JOIN,      //新的用户加入
	CMD_ERROR,       //错误
};

struct DataHeader
{
	short dataLength;
	short cmd;
};

//匹配四个消息结构体
struct Login : public DataHeader
{
	Login()
	{
		dataLength = sizeof(Login);
		cmd = CMD_LOGIN;
	}
	char userName[32];
	char PassWord[32];
};

struct LoginResult : public DataHeader
{
	LoginResult()
	{
		dataLength = sizeof(LoginResult);
		cmd = CMD_LOGIN_RESULT;
		result = 0;
	}
	int result;
};

struct Logout : public DataHeader
{
	Logout()
	{
		dataLength = sizeof(Logout);
		cmd = CMD_LOGOUT;
	}
	char userName[32];
};

struct LogoutResult : public DataHeader
{
	LogoutResult()
	{
		dataLength = sizeof(LogoutResult);
		cmd = CMD_LOGOUT_RESULT;
		result = 0;
	}
	int result;
};

struct NewUserJoin :public DataHeader
{
	NewUserJoin()
	{
		dataLength = sizeof(NewUserJoin);
		cmd = CMD_NEW_USER_JOIN;
		sock = 0;
	}
	int sock;
};

vector<SOCKET> g_clients;

int processor(SOCKET _cSock)
{
cout<<"受到";
	//缓冲区
	char szRecv[4096] = {};
	//5,接受客户端的请求数据
	int nLen = (int)recv(_cSock, (char*)&szRecv, sizeof(DataHeader), 0);
	DataHeader *header = (DataHeader*)szRecv;
	if (nLen <= 0)
	{
		cout << "客户端已经退出,任务结束" << endl;
		return -1;
	}
	switch (header->cmd)
	{
	case CMD_LOGIN:
	{
					  //做数据偏移
					  recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
					  Login *login = (Login*)szRecv;
					  cout << "收到命令:CMD_LOGIN,  数据长度:" << login->dataLength;
					  cout << "  UserName:" << login->userName << "  PassWord:" << login->PassWord << endl;
					  //忽略判断用户名密码是否正确的过程
					  LoginResult ret;
					  send(_cSock, (const char*)&ret, sizeof(LoginResult), 0);
	}
		break;
	case CMD_LOGOUT:
	{
					   recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
					   Login *logout = (Login*)szRecv;
					   cout << "收到命令:CMD_LOGIN,  数据长度:" << logout->dataLength;
					   cout << "  UserName:" << logout->userName << endl;
					   //忽略判断用户名密码是否正确的过程
					   LogoutResult ret;
					   send(_cSock, (const char*)&ret, sizeof(Logout), 0);
	}
		break;
	default:
	{
			   DataHeader header = { 0, CMD_ERROR };
			   send(_cSock, (const char*)&header, sizeof(DataHeader), 0);
	}
		break;
	}
	return 0;
}

int main()
{
#ifdef _WIN32
	//启动Windows socket 2.x环境
	WORD ver = MAKEWORD(2, 2);
	WSADATA dat;
	WSAStartup(ver, &dat);
#endif
	//---------------------------------
	//1,建立一个socket
	SOCKET _sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);

	//2,bind 绑定用于接受客户端连接的网络接口
	sockaddr_in _sin = {};
	_sin.sin_family = AF_INET;
	_sin.sin_port = htons(4567);
#ifdef _WIN32
		_sin.sin_addr.S_un.S_addr = INADDR_ANY;
#else
		_sin.sin_addr.s_addr = INADDR_ANY;
#endif
	if (SOCKET_ERROR == bind(_sock, (sockaddr*)&_sin, sizeof(_sin)))
	{
		cout << "错误,绑定网络端口失败" << endl;
	}
	else
	{
		cout << "绑定网络端口成功" << endl;
	}

	//3,listen 监听网络端口
	if (SOCKET_ERROR == listen(_sock, 5))
	{
		cout << "错误,监听网络端口失败" << endl;
	}
	else
	{
		cout << "监听网络端口成功" << endl;
	}

	while (true)
	{
		//伯克利套接字
		fd_set fdRead;
		fd_set fdWrite;
		fd_set fdExp;

		FD_ZERO(&fdRead);
		FD_ZERO(&fdWrite);
		FD_ZERO(&fdExp);

		FD_SET(_sock, &fdRead);
		FD_SET(_sock, &fdWrite);
		FD_SET(_sock, &fdExp);

		SOCKET maxSock = _sock;
		for (int n = (int)g_clients.size() - 1; n >= 0; n--)
		{
			FD_SET(g_clients[n],&fdRead);
			if(maxSock < g_clients[n])
			{
				maxSock = g_clients[n];
			}
		}

		//nfds 是一个整数值,是指fd_set集合中所有描述符(socket)的范围,而不是数量
		//即是所有文件描述符最大值+1,在Windows中这个参数可以写0

		//添加非阻塞
		timeval t = { 1, 0 };

		int ret = select(maxSock + 1, &fdRead, &fdWrite, &fdExp, &t);
		if (ret < 0)
		{
			cout << "select任务结束" << endl;
			break;
		}

		if (FD_ISSET(_sock, &fdRead))
		{
			FD_CLR(_sock, &fdRead);

			//4,accept 等待客户端连接
			sockaddr_in clientAddr = { };
			int nAddrlen = sizeof(clientAddr);
			SOCKET _cSock = INVALID_SOCKET;

#ifdef _WIN32
			_cSock = accept(_sock, (sockaddr *)&clientAddr, &nAddrlen);
#else
			_cSock = accept(_sock, (sockaddr *)&clientAddr, (socklen_t *)&nAddrlen);
#endif
			if (INVALID_SOCKET == _cSock)
			{
				cout << "错误,接受到无效的客户端连接" << endl;
			}

			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				NewUserJoin userjoin;
				send(g_clients[n], (const char*)&userjoin, sizeof(NewUserJoin), 0);
			}

			g_clients.push_back(_cSock);
			cout << "新的客户端加入:"<<(int)_cSock<<"        "<< inet_ntoa(clientAddr.sin_addr) << endl;
		}

		for (int n = (int)g_clients.size() - 1; n >= 0; n--)
		{
			if (FD_ISSET(g_clients[n], &fdRead))
			{
				if (processor(g_clients[n]) == -1)
				{
					auto iter = g_clients.begin();
					if (iter != g_clients.end())
					{
						g_clients.erase(iter);
					}
				}
			}
		}
		//cout << "空闲时间处理其他业务" << endl;
	}

	for (int n = g_clients.size() - 1; n >= 0; n--)
	{
#ifdef _WIN32
		closesocket(g_clients[n]);
#else
		close(g_clients[n]);
#endif
	}


#ifdef _WIN32
        //7,关闭套接字closesocket
	closesocket(_sock);
	//清除Windows socket环境
	WSACleanup();
#else
	close(_sock);
#endif

	system("pause");
	return 0;
}

Client code:

#define WIN32_LEAN_AND_MEAN

#ifdef _WIN32
	#include<windows.h>
	#include<Winsock2.h>
#else
	#include<unistd.h>
	#include<arpa/inet.h>
	#include<string.h>

	#define SOCKET int
	#define INVALID_SOCKET       (SOCKET)(~0)
	#define SOCKET_ERROR                 (-1) 
#endif

#pragma comment(lib,"ws2_32.lib")
#include<iostream>
#include<thread>

using namespace std;

enum CMD
{
	CMD_LOGIN,       //登入
	CMD_LOGIN_RESULT,
	CMD_LOGOUT,      //登出
	CMD_LOGOUT_RESULT,
	CMD_NEW_USER_JOIN,
	CMD_ERROR,       //错误
};

struct DataHeader
{
	short dataLength;
	short cmd;
};

//匹配四个消息结构体
struct Login : public DataHeader
{
	Login()
	{
		dataLength = sizeof(Login);
		cmd = CMD_LOGIN;
	}
	char userName[32];
	char PassWord[32];
};

struct LoginResult : public DataHeader
{
	LoginResult()
	{
		dataLength = sizeof(LoginResult);
		cmd = CMD_LOGIN_RESULT;
		result = 0;
	}
	int result;
};

struct Logout : public DataHeader
{
	Logout()
	{
		dataLength = sizeof(Logout);
		cmd = CMD_LOGOUT;
	}
	char userName[32];
};

struct LogoutResult : public DataHeader
{
	LogoutResult()
	{
		dataLength = sizeof(LogoutResult);
		cmd = CMD_LOGOUT_RESULT;
		result = 0;
	}
	int result;
};

struct NewUserJoin :public DataHeader
{
	NewUserJoin()
	{
		dataLength = sizeof(NewUserJoin);
		cmd = CMD_NEW_USER_JOIN;
		sock = 0;
	}
	int sock;
};


int processor(SOCKET _cSock)
{
	//缓冲区
	char szRecv[1024] = {};
	//5,接受客户端的请求数据
	int nLen = recv(_cSock, (char*)&szRecv, sizeof(DataHeader), 0);
	DataHeader *header = (DataHeader*)szRecv;
	if (nLen <= 0)
	{
		cout << "与服务器断开连接,任务结束" << endl;
		return -1;
	}
	switch (header->cmd)
	{
	case CMD_LOGIN_RESULT:
	{
							 recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
							 LoginResult *login = (LoginResult*)szRecv;
							 cout << "收到服务端消息:CMD_LOGIN_RESULT  " << _cSock << "  数据长度:" << login->dataLength << endl;
	}
		break;
	case CMD_LOGOUT_RESULT:
	{
							  recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
							  LogoutResult *logout = (LogoutResult*)szRecv;
							  cout << "收到服务端消息:CMD_LOGOUT_RESULT  "<< "  数据长度:" << logout->dataLength << endl;
	}
		break;
	case CMD_NEW_USER_JOIN:
	{
							  recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
							  NewUserJoin *userJoin = (NewUserJoin*)szRecv;
							  cout << "收到服务端消息:CMD_NEW_USER_JOIN  "<< "  数据长度:" << userJoin->dataLength << endl;
	}
		break;
	}
	return 0;
}


bool g_bRun = true;

void cmdThread(SOCKET sock)
{
	while (1)
	{
		char cmdBuf[256] = {};
		cin >> cmdBuf;

		if (strcmp(cmdBuf, "exit") == 0)
		{
			g_bRun = false;
			cout << "退出子线程" << endl;
			return;
		}
		else if (strcmp(cmdBuf, "login") == 0)
		{
			//线程thread;
			Login login;
			strcpy(login.userName, "lyd");
			strcpy(login.PassWord, "lydmima");

			//5,向服务器发送请求
			send(sock, (const char *)&login, sizeof(Login), 0);
		}
		else if (strcmp(cmdBuf, "logout") == 0)
		{
			//线程thread;
			Logout logout;
			strcpy(logout.userName, "lyd");

			//5,向服务器发送请求
			send(sock, (const char *)&logout, sizeof(Logout), 0);
		}
		else{
			cout << "不支持的命令" << endl;
		}
	}
}

int main()
{
#ifdef _WIN32
	//启动Windows socket 2.x环境
	WORD ver = MAKEWORD(2, 2);
	WSADATA dat;
	WSAStartup(ver, &dat);
#endif
	//---------------------------------
	//1,用Socket API建立建立TCP客户端
	SOCKET _sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
	if(_sock == INVALID_SOCKET)
	{
		cout<<"建立socket失败"<<endl;
	}
	else
	{
		cout<<"建立socket成功"<<endl;
	}

	//2,连接服务器 connect
	sockaddr_in _sin = {};
	_sin.sin_family = AF_INET;
	_sin.sin_port = htons(4567);
	
#ifdef _WIN32
		_sin.sin_addr.S_un.S_addr = inet_addr("***.***.***.*");
#else
		_sin.sin_addr.s_addr = inet_addr("***.***.***.*");
#endif

	int ret = connect(_sock, (struct sockaddr*)&_sin, sizeof(sockaddr_in));

	if (SOCKET_ERROR == ret)
	{
		cout << "错误,连接Socket失败" << endl;
	}
	else
	{
		cout << "连接Socket成功" << endl;
	}

	thread t1(cmdThread,_sock);         //启动线程函数
	t1.detach();

	while (g_bRun)
	{
		fd_set fdReads;
		FD_ZERO(&fdReads);
		FD_SET(_sock, &fdReads);

		//添加非阻塞
		//timeval t = { 1, 0 };

		int ret = select(_sock+1, &fdReads, 0, 0, NULL);
		if (ret < 0)
		{
			cout << "select 任务结束1" << endl;
			break;
		}
		if (FD_ISSET(_sock, &fdReads))
		{
			FD_CLR(_sock, &fdReads);

			if (-1 == processor(_sock))
			{
				cout << "select 任务结束2" << endl;
				break;
			}
		}
	}


#ifdef _WIN32
                       //7,关闭套接字closesocket
			closesocket(_sock);
			//清除Windows socket环境
			WSACleanup();
#else
			close(_sock);
#endif
	cout << "已退出" << endl;
	return 0;
}

Second, encapsulate the client and server, and conduct cross-platform testing

Server-side code:

  • EasyTcpServer.hpp
#ifndef _EasyTcpServer_hpp_
#define _EasyTcpServer_hpp_

#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include<windows.h>
#include<Winsock2.h>
#pragma comment(lib,"ws2_32.lib")
#else
#include<unistd.h>
#include<arpa/inet.h>
#include<string.h>

#define SOCKET int
#define INVALID_SOCKET       (SOCKET)(~0)
#define SOCKET_ERROR                 (-1)
#endif

#include<iostream>
#include"MessageHeader.hpp"
#include<vector>
using namespace std;


class EasyTcpServer
{
private:
	SOCKET _sock;
	vector<SOCKET> g_clients;

public:
	EasyTcpServer()
	{
		_sock = INVALID_SOCKET;
	}

	virtual ~EasyTcpServer()
	{
		Close();
	}

	//初始化Socket
	SOCKET InitSocket()
	{
#ifdef _WIN32
		//启动Windows socket 2.x环境
		WORD ver = MAKEWORD(2, 2);
		WSADATA dat;
		WSAStartup(ver, &dat);
#endif
		//1,用Socket API建立建立TCP客户端
		if (_sock != INVALID_SOCKET)
		{
			cout << "_sock=" << (int)_sock << "关闭旧连接" << endl;
			Close();
		}
		_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);

		if (_sock == INVALID_SOCKET)
		{
			cout << "建立socket失败" << endl;
		}
		else
		{
			cout << (int)_sock << " 建立socket成功" << endl;
		}
		return _sock;
	}

	//绑定IP和端口号
	int Bind(const char *ip, unsigned short port)
	{
		//if (_sock != INVALID_SOCKET)
		//{
		//    InitSocket();
		//}
		//2,bind 绑定用于接受客户端连接的网络接口
		sockaddr_in _sin = {};
		_sin.sin_family = AF_INET;
		_sin.sin_port = htons(port);
#ifdef _WIN32
		if (ip){
			_sin.sin_addr.S_un.S_addr = inet_addr(ip);
		}
		else{
			_sin.sin_addr.S_un.S_addr = INADDR_ANY;
		}
#else
		if (ip){
			_sin.sin_addr.s_addr = inet_addr(ip);
		}
		else{
			_sin.sin_addr.s_addr = INADDR_ANY;
		}
#endif


		int ret = ::bind(_sock, (sockaddr*)&_sin, sizeof(_sin));
		if (SOCKET_ERROR == ret)
		{
			cout << (int)_sock << "错误,绑定网络端口失败" << endl;
		}
		else
		{
			cout << "绑定网络端口成功" << port << endl;
		}
		return ret;
	}

	//监听端口号
	int Listen(int n)
	{
		int ret = listen(_sock, n);
		if (SOCKET_ERROR == ret)
		{
			cout << (int)_sock << " 错误,监听网络端口失败" << endl;
		}
		else
		{
			cout << (int)_sock << " 监听网络端口成功" << endl;
		}
		return ret;
	}

	//接受客户端连接
	SOCKET Accept()
	{
		//4,accept 等待客户端连接
		sockaddr_in clientAddr = {};
		int nAddrlen = sizeof(clientAddr);
		SOCKET _cSock = INVALID_SOCKET;

#ifdef _WIN32
		_cSock = accept(_sock, (sockaddr *)&clientAddr, &nAddrlen);
#else
		_cSock = accept(_sock, (sockaddr *)&clientAddr, (socklen_t *)&nAddrlen);
#endif
		if (INVALID_SOCKET == _cSock)
		{
			cout << (int)_sock << " 错误,接受到无效的客户端连接" << endl;
		}
		else
		{
			NewUserJoin userJoin;
			SendDataToAll(&userJoin);
			g_clients.push_back(_cSock);
			cout << "新的客户端加入:" << (int)_cSock << "        ";
			cout << inet_ntoa(clientAddr.sin_addr) << endl;
		}
		return _sock;
	}

	//关闭Socket
	void Close()
	{
		if (_sock != INVALID_SOCKET)
		{
#ifdef _WIN32
			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				closesocket(g_clients[n]);
			}

			//8,关闭套接字closesocket
			closesocket(_sock);
			//清除Windows socket环境
			WSACleanup();
#else
			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				close(g_clients[n]);
			}
			//8,关闭套接字closesocket
			close(_sock);
#endif
		}
	}

	//处理网络消息
	bool OnRun()
	{
		if (isRun())
		{
			//伯克利套接字
			fd_set fdRead;
			fd_set fdWrite;
			fd_set fdExp;

			FD_ZERO(&fdRead);
			FD_ZERO(&fdWrite);
			FD_ZERO(&fdExp);

			FD_SET(_sock, &fdRead);
			FD_SET(_sock, &fdWrite);
			FD_SET(_sock, &fdExp);


			SOCKET maxSock = _sock;
			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				FD_SET(g_clients[n], &fdRead);
				if (maxSock < g_clients[n])
				{
					maxSock = g_clients[n];
				}
			}

			//nfds 是一个整数值,是指fd_set集合中所有描述符(socket)的范围,而不是数量
			//即是所有文件描述符最大值+1,在Windows中这个参数可以写0

			//添加非阻塞
			timeval t = { 1, 0 };

			int ret = select(maxSock + 1, &fdRead, &fdWrite, &fdExp, &t);

			if (ret < 0)
			{
				cout << "select任务结束" << endl;
				Close();
				return false;
			}

			if (FD_ISSET(_sock, &fdRead))
			{
				FD_CLR(_sock, &fdRead);
				Accept();
			}
			for (int n = (int)g_clients.size() - 1; n >= 0; n--)
			{
				if (FD_ISSET(g_clients[n], &fdRead))
				{
					if (RecvData(g_clients[n]) == -1)
					{
						auto iter = g_clients.begin();
						if (iter != g_clients.end())
						{
							g_clients.erase(iter);
						}
					}
				}
			}
			return true;
		}
		return false;
	}

	//是否工作中
	bool isRun()
	{
		return _sock != INVALID_SOCKET;
	}

	//接收数据 处理粘包哦拆分包
	int RecvData(SOCKET _cSock)
	{
		//缓冲区
		char szRecv[1024] = {};
		//5,接受客户端的请求数据
		int nLen = (int)recv(_cSock, (char*)&szRecv, sizeof(DataHeader), 0);
		DataHeader *header = (DataHeader*)szRecv;
		if (nLen <= 0)
		{
			cout << "客户端已经退出,任务结束" << endl;
			return -1;
		}
		recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
		OnNetMsg(_cSock, header);
		return 0;
	}

	//响应网络消息
	virtual void OnNetMsg(SOCKET _cSock, DataHeader *header)
	{
		switch (header->cmd)
		{
		case CMD_LOGIN:
		{
						  //做数据偏移
						  Login *login = (Login*)header;
						  cout << "收到命令:CMD_LOGIN,  数据长度:" << login->dataLength;
						  cout << "  UserName:" << login->userName << "  PassWord:" << login->PassWord << endl;
						  //忽略判断用户名密码是否正确的过程
						  LoginResult ret;
						  //send(_cSock, (const char*)&ret, sizeof(LoginResult), 0);
						  SendData(_cSock, (DataHeader *)&ret);
		}
			break;
		case CMD_LOGOUT:
		{
						   Login *logout = (Login*)header;
						   cout << "收到命令:CMD_LOGIN,  数据长度:" << logout->dataLength;
						   cout << "  UserName:" << logout->userName << endl;
						   //忽略判断用户名密码是否正确的过程
						   LogoutResult ret;
						   //send(_cSock, (const char*)&ret, sizeof(Logout), 0);
						   SendData(_cSock, (DataHeader *)&ret);
		}
			break;
		default:
		{
				   DataHeader header = { 0, CMD_ERROR };
				   //send(_cSock, (const char*)&header, sizeof(DataHeader), 0);
				   SendData(_cSock, &header);
		}
			break;
		}
	}

	//发送指定Socket数据
	int SendData(SOCKET _cSock, DataHeader *header)
	{
		if (isRun() && header)
		{
			return (int)send(_cSock, (const char *)header, header->dataLength, 0);
		}
		return SOCKET_ERROR;
	}

	//群发消息
	void SendDataToAll(DataHeader *header)
	{
		for (int n = (int)g_clients.size() - 1; n >= 0; n--)
		{
			SendData(g_clients[n], header);
		}
	}
};

#endif
  • MessageHeader.hpp

enum CMD
{
	CMD_LOGIN,       //登入
	CMD_LOGIN_RESULT,
	CMD_LOGOUT,      //登出
	CMD_LOGOUT_RESULT,
	CMD_NEW_USER_JOIN,      //新的用户加入
	CMD_ERROR,       //错误
};

struct DataHeader
{
	short dataLength;
	short cmd;
};

//匹配四个消息结构体
struct Login : public DataHeader
{
	Login()
	{
		dataLength = sizeof(Login);
		cmd = CMD_LOGIN;
	}
	char userName[32];
	char PassWord[32];
};

struct LoginResult : public DataHeader
{
	LoginResult()
	{
		dataLength = sizeof(LoginResult);
		cmd = CMD_LOGIN_RESULT;
		result = 0;
	}
	int result;
};

struct Logout : public DataHeader
{
	Logout()
	{
		dataLength = sizeof(Logout);
		cmd = CMD_LOGOUT;
	}
	char userName[32];
};

struct LogoutResult : public DataHeader
{
	LogoutResult()
	{
		dataLength = sizeof(LogoutResult);
		cmd = CMD_LOGOUT_RESULT;
		result = 0;
	}
	int result;
};

struct NewUserJoin :public DataHeader
{
	NewUserJoin()
	{
		dataLength = sizeof(NewUserJoin);
		cmd = CMD_NEW_USER_JOIN;
		sock = 0;
	}
	int sock;
};
  • server.cpp
#include"EasyTcpServer.hpp"

int main()
{
	EasyTcpServer server;
	server.InitSocket();
	server.Bind(nullptr, 4567);
	server.Listen(5);

	while (server.isRun())
	{
		server.OnRun();
		//cout<<空闲处理其他业务<<endl;
	}
	server.Close();
	cout << "已退出" << endl;
	system("pause");
	return 0;
}

Client code:

  • EasyTcpClient.hpp
#ifndef _EasyTcpClient_hpp_
#define _EasyTcpClient_hpp_

#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include<windows.h>
#include<Winsock2.h>
#pragma comment(lib,"ws2_32.lib")
#else
#include<unistd.h>
#include<arpa/inet.h>
#include<string.h>

#define SOCKET int
#define INVALID_SOCKET       (SOCKET)(~0)
#define SOCKET_ERROR                 (-1)
#endif

#include<iostream>
#include "MessageHeader.hpp"

using namespace std;

class EasyTcpClient
{
	SOCKET _sock;
public:
	EasyTcpClient()
	{
		_sock == INVALID_SOCKET;
	}

	virtual ~EasyTcpClient()
	{
		Close();
	}

	//初始化socket
	void InitSocket()
	{
#ifdef _WIN32
		//启动Windows socket 2.x环境
		WORD ver = MAKEWORD(2, 2);
		WSADATA dat;
		WSAStartup(ver, &dat);
#endif
		//1,用Socket API建立建立TCP客户端
		if (_sock == INVALID_SOCKET)
		{
			cout << "_sock=" << _sock << "关闭旧连接" << endl;
			Close();
		}
		_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);

		if (_sock == INVALID_SOCKET)
		{
			cout << "建立socket失败" << endl;
		}
		else
		{
			cout << "建立socket成功" << endl;
		}
	}

	//连接服务器
	int Connect(char *ip, unsigned short port)
	{
		if (_sock != INVALID_SOCKET)
		{
			InitSocket();
		}
		//2,连接服务器 connect
		sockaddr_in _sin = {};
		_sin.sin_family = AF_INET;
		_sin.sin_port = htons(4567);

#ifdef _WIN32
		_sin.sin_addr.S_un.S_addr = inet_addr(ip);
#else
		_sin.sin_addr.s_addr = inet_addr(ip);
#endif
		int ret = connect(_sock, (sockaddr*)&_sin, sizeof(sockaddr_in));
		if (SOCKET_ERROR == ret)
		{
			cout << "错误,连接Socket失败" << endl;
		}
		else
		{
			cout << "连接Socket成功" << endl;
		}
		return 0;
	}

	//7,关闭套接字closesocket
	void Close()
	{
		if (_sock != INVALID_SOCKET)
		{
#ifdef _WIN32
			closesocket(_sock);
			//清除Windows socket环境
			WSACleanup();
#else
			close(_sock);
#endif
		}
	}

	//处理网络消息
	bool OnRun()
	{
		if (isRun())
		{
			fd_set fdReads;
			FD_ZERO(&fdReads);
			FD_SET(_sock, &fdReads);

			//添加非阻塞
			//timeval t = { 1, 0 };

			int ret = select(_sock + 1, &fdReads, 0, 0, NULL);
			if (ret < 0)
			{
				cout << "_sock=" << _sock << " 任务结束1" << endl;
				return false;
			}
			if (FD_ISSET(_sock, &fdReads))
			{
				FD_CLR(_sock, &fdReads);

				if (-1 == RecvData(_sock))
				{
					cout << "_sock=" << _sock << " 任务结束2" << endl;
					return false;
				}
			}
			return true;
		}
		return false;
	}

	//是否工作中
	bool isRun()
	{
		return _sock != INVALID_SOCKET;
	}

	//接收数据 处理粘包,拆分包
	int RecvData(SOCKET _cSock)
	{
		//缓冲区
		char szRecv[1024] = {};
		//5,接受客户端的请求数据
		int nLen = (int)recv(_cSock, (char*)&szRecv, sizeof(DataHeader), 0);
		DataHeader *header = (DataHeader*)szRecv;
		if (nLen <= 0)
		{
			cout << "与服务器断开连接,任务结束" << endl;
			return -1;
		}
		recv(_cSock, szRecv + sizeof(DataHeader), header->dataLength - sizeof(DataHeader), 0);
		OnNetMsg(header);
		return 0;
	}

	//响应网络消息
	virtual void OnNetMsg(DataHeader *header)
	{
		switch (header->cmd)
		{
		case CMD_LOGIN_RESULT:
		{
								 LoginResult *login = (LoginResult*)header;
								 cout << "收到服务端消息:CMD_LOGIN_RESULT,数据长度:" << login->dataLength << endl;
		}
			break;
		case CMD_LOGOUT_RESULT:
		{
								  LogoutResult *logout = (LogoutResult*)header;
								  cout << "收到服务端消息:CMD_LOGOUT_RESULT,数据长度:" << logout->dataLength << endl;
		}
			break;
		case CMD_NEW_USER_JOIN:
		{
								  NewUserJoin *userJoin = (NewUserJoin*)header;
								  cout << "收到服务端消息:CMD_NEW_USER_JOIN,数据长度:" << userJoin->dataLength << endl;
		}
			break;
		}
	}

	//发送数据
	int SendData(DataHeader *header)
	{
		if (isRun() && header)
		{
			send(_sock, (const char *)header, header->dataLength, 0);
		}
		return SOCKET_ERROR;
	}
};

#endif
  • MessageHeader.hpp

enum CMD
{
	CMD_LOGIN,       //登入
	CMD_LOGIN_RESULT,
	CMD_LOGOUT,      //登出
	CMD_LOGOUT_RESULT,
	CMD_NEW_USER_JOIN,
	CMD_ERROR,       //错误
};

struct DataHeader
{
	short dataLength;
	short cmd;
};

//匹配四个消息结构体
struct Login : public DataHeader
{
	Login()
	{
		dataLength = sizeof(Login);
		cmd = CMD_LOGIN;
	}
	char userName[32];
	char PassWord[32];
};

struct LoginResult : public DataHeader
{
	LoginResult()
	{
		dataLength = sizeof(LoginResult);
		cmd = CMD_LOGIN_RESULT;
		result = 0;
	}
	int result;
};

struct Logout : public DataHeader
{
	Logout()
	{
		dataLength = sizeof(Logout);
		cmd = CMD_LOGOUT;
	}
	char userName[32];
};

struct LogoutResult : public DataHeader
{
	LogoutResult()
	{
		dataLength = sizeof(LogoutResult);
		cmd = CMD_LOGOUT_RESULT;
		result = 0;
	}
	int result;
};

struct NewUserJoin :public DataHeader
{
	NewUserJoin()
	{
		dataLength = sizeof(NewUserJoin);
		cmd = CMD_NEW_USER_JOIN;
		sock = 0;
	}
	int sock;
};
  • client.cpp
#include "EasyTcpClient.hpp"
#include<thread>

bool g_bRun = true;

void cmdThread(EasyTcpClient* client)
{
	while (1)
	{
		char cmdBuf[256] = {};
		cin >> cmdBuf;

		if (strcmp(cmdBuf, "exit") == 0){
			g_bRun = false;
			client->Close();
			cout << "退出子线程" << endl;
			return;
		}
		else if (strcmp(cmdBuf, "login") == 0){
			//线程thread;
			Login login;
			strcpy(login.userName, "lyd");
			strcpy(login.PassWord, "lydmima");
			client->SendData(&login);
		}
		else if (strcmp(cmdBuf, "logout") == 0){
			//线程thread;
			Logout logout;
			strcpy(logout.userName, "lyd");
			client->SendData(&logout);
		}
		else{
			cout << "不支持的命令" << endl;
		}
	}
}

int main()
{
	EasyTcpClient client;
	//client.InitSocket();  不用定义,在连接时已经封装了定义
	client.Connect((char *)"***.***.***.*", 4567);

	//启动UI线程
	thread t1(cmdThread, &client);         //启动线程函数
	t1.detach();
	while (g_bRun)
	{
		client.OnRun();
	}
	client.Close();
	cout << "已退出" << endl;
	system("pause");
	return 0;
}

 

 

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Origin blog.csdn.net/qq_46423166/article/details/110498560