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"C++ High Concurrency Server Notes - Chapter Four"
- 4.1, network structure mode
- 4.2 and 4.3, MAC address, IP address, port
- 4.4. Network model
- 4.5. Agreement
- 4.6 and 4.7, the process of network communication
- 4.8、socket
- 4.9, byte order
- 4.10. Byte sequence conversion function
- 4.11, socket address
- 4.12, ip address conversion function
- 4.13, TCP communication process
- 4.14, socket function
- 4.15 and 4.16, TCP communication implementation (local machine)
- 4.17, TCP three-way handshake