Fundamentals of Machines-Fundamentals of Mathematics and Physics-Chapter 2 Position and Posture Recognition

Position and posture recognition
Mathematical basis
Position vector, plane coordinate system
Start with plane
Synthesis method

  • Point and vector
    analysis method
    -algebraic operation far away
    Use array to represent coordinate axis
    [three-dimensional represent coordinate axis]
    P0 = [P1 P2 P3]
    coordinate rotation
    P0 °= [X1° | Y1°]
    This matrix is ​​a rotation matrix

The rotation in the plane is
changed to a two-dimensional matrix
R0= [Xo X1 Yo X1]
----- [Xo Y1 Y0 Y1]

  向量矩阵的转换率 遵循 矩阵转置定理
                                   向里     正

Matrix positive and negative → right hand →
negative outward
, rotate in three-dimensional space

-------【Cos -sin 0】
Ro =【 sin cos 0】 = R (z,)
-------【 0 0 1 】The
above is the rotation around the Z axis, which
can be
derived.
/
/
/
/
/
around the Y-axis
/
/
/
/
/

  • 2.13 pose description
    /position vector
    /rotation matrix
    translation coordinate change
    AP=Bp+ApB

Rotation coordinate change
vector component expression

  • Compound change
    Homogeneous coordinate change
    Homogeneous coordinate adds a row or column to the original matrix to indicate rotation or translation
    Homogeneous change matrix
    Homogeneous change
    Rotate homogeneous coordinate change

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Origin blog.csdn.net/m0_46179894/article/details/108485826