Thoughts on game safety

Mobile games can be launched stably and healthily.
It mainly depends on the following four aspects: The
first is front-end display, or the normal operation of the client. The performance is stable without crashing, but the heat can run stably.
The second is the back end, or the game backend server. Not only to be stable. It can also withstand a large number of simultaneous online users with limited server resources. Moreover, each module in the game must be able to withstand a large number of simultaneous online users.
The third is safety is also the focus. This includes both the client and the server. The security of the client includes prevention of being cracked, prevention of plug-in, prevention of protocol analysis, and prevention of leakage of client local data. The security of the server mainly includes anti-infiltration, anti-man-in-the-middle attack, anti-acceleration gear, anti-DDOS distributed denial of access attack and so on.
The fourth is the policy, how to prevent it, how to meet the requirements of the government, and avoid being taken offline, or removed from the shelves, or shut down because it does not meet the requirements of relevant government departments.

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Origin blog.csdn.net/c_kongfei/article/details/111401213