Summary of frequently asked questions of this blog (updated on April 16)

Author | Lao Wang who developed the game
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This article is updated from time to time, mainly to summarize the problems that small friends often encounter (or may encounter) when reading Lao Wang's blog posts. If you have any questions, please leave a message or private message below.

1. Why use Godot game engine?

The following text is only explained from the perspective of independent game developers, there will be biases, please forgive me.

Lao Wang believes: "Game development is a craft, just like the work of a carpenter and blacksmith, except that the production tools are replaced with game engines." Lao Wang has been looking for a guy who uses smooth hands for so many years. As a former Unity iron powder, Unity certified developer, Lao Wang also happened to learn about this strangely named game engine. At that time, I just thought that the open source is free and free. Let's try it out. , Briefly describe the advantages:

  • Completely open source plus free: no cracking, no monthly rent, no profit sharing, nothing.

  • Cross-platform: Windows / macOS / Linux

  • True All In One : Including 2D / 3D engine, script editor, scene editor, and many other paid plugins like DoTween, Rewired, etc. in Unity, are included, native support.

  • Very small size: so many things above, a total of 20 trillion, can you believe it?

  • Super flexible and easy to use animation system.

  • Highly abstract and super flexible and easy to use scene mechanism: Godot's scene is equivalent to Unity's scene (Scene), preset body (Prefab), game body (GameObject), component (Component).

  • Native visual programming support (GDScriprt and Shader): Although Pharaoh does not need visual programming, chat is better than nothing.

  • GDScript is a super simple language: use it as an introduction to programming. If you ca n’t learn, please give up programming decisively, because you ca n’t learn other languages.

  • There are many advantages, I will talk about it later.

2. Why use Blender

The following text is only explained from the perspective of independent game developers, there will be biases, please forgive me.

A few years ago, the veteran of GamePlay, which had been written with various engines for several years, thought that he was a skilled worker, and he did n’t have any talent for further improvement. Want to not engage in 3D animation? How can I think of a thought that makes the Pharaoh who has difficulty in selection fall into the endless (happy) abyss. I have been studying Maya, 3DsMax, 3DCoat, ZBrush, Silo, Akeytsu, Substance, etc. for a few years. It should be said that various software have their own advantages, but in the end, Pharaoh chose Blender. The most troublesome summary):

  • Completely open source plus free: no cracking, no monthly rent, no profit sharing, nothing.
  • Cross-platform: Windows / macOS / Linux
  • It can complete the whole process development, modeling / engraving of next generation 3D game resources.
  • Very small size: so many things above, a total of more than 100 trillion, can you believe it?
  • Various built-in and third-party plug-ins: RetopoFlow, UV Packmaster, Meshmachine, BoxCutter, etc. can be called artifacts (note: plug-ins are not all free).
  • The operation is silky smooth! The operation is silky smooth! The operation is silky smooth! Say the important thing three times! This is an unsolvable poison.
  • Blender and Godot support each other quite well.

Let ’s just say that, now you tell me that Maya 3dsMax is free (in fact, as a college teacher, you can get Autodesk ’s free education license for free), and the Pharaoh still chooses Blender without hesitation.

3. Do you give away software and plug-ins?

Free software, blog posts will provide the download link of the official website, Lao Wang who is not easy to download may upload to CSDN. The paid software or plug-in will not be given away, please don't open your mouth, thank you.

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Origin blog.csdn.net/hello_tute/article/details/105550685