// Get the context
CGContextRef UIGraphicsGetCurrentContext CTX = ();
// path of joining
a CGPoint Center = CGPointMake (125, 125);
CGFloat RADIUS = 100;
// first sector
// start angle
CGFloat startA = 0;
// the sector accounting point of view, there can not be divided by 100 note, two integers or integer division, the result is zero, how there will have decimals, the 100 is not changed to 100.0 automatically promoted to type float ah. Their proportion angle = 360 [deg.] *
CGFloat angle = 25/2 * 100.0 * M_PI;
CGFloat endA + = startA angle;
// path segment
UIBezierPath * path = [UIBezierPath bezierPathWithArcCenter: center radius: radius startAngle: startA endAngle: endA clockwise : YES];
[addLineToPoint path: Center];
[[UIColor redColor] SET];
// add the path to the context
CGContextAddPath (ctx, path.CGPath);
// Render context to view
CGContextFillPath (CTX);
// second sector
startA = endA;
angle = 50/2 * 100.0 * M_PI;
endA + = startA angle;
UIBezierPath path1 * = [UIBezierPath bezierPathWithArcCenter: Center RADIUS: RADIUS startAngle: startA endAngle: endA clockwise: YES];
[path1 addLineToPoint: Center];
// add the path to the context
CGContextAddPath (CTX, path1.CGPath);
[[UIColor greenColor] SET];
// render to view the context
CGContextFillPath (CTX);
// third sector
startA = endA;
angle = 25/2 * 100.0 * M_PI;
endA + = startA angle;
* = Path2 UIBezierPath [UIBezierPath bezierPathWithArcCenter: Center RADIUS: RADIUS startAngle: startA endAngle: endA clockwise: YES];
[path2 addLineToPoint: Center];
// add the path to the context
CGContextAddPath (CTX, path2.CGPath);
[[UIColor blueColor ] SET];
// render the view context
CGContextFillPath (ctx);
iOS draw pie charts
Guess you like
Origin blog.csdn.net/BianHuanShiZhe/article/details/104996054
Ranking