3、公共接口不应该使用太过频繁,当有大量类型实现公共接口时,应当避免通过公共接口调用对象

using System;

namespace ShouldCode
{
    public interface IShouldBaseNotInterface
    {
        bool Show();
    }
    public class A1 : IShouldBaseNotInterface
    {
        public bool Show()
        {
            throw new NotImplementedException();
        }
    }
    //A2:IShouldClassNotInterface
    //A3:IShouldClassNotInterface
    //...
    public class A100000 : IShouldBaseNotInterface
    {
        public bool Show()
        {
            throw new NotImplementedException();
        }
    }
    public abstract class Base : IShouldBaseNotInterface
    {
        public bool Show()
        {
       //第一次通过某个接口调用方法时会去查找具体类型,内部会有 Monomorphic Stub 优化。 Console.WriteLine(
"InterFace.Do 需要查找类型,运行时子类类型太多就会影响程序性能。"); Console.WriteLine("Base.Do 通过基类来减少查找的类型数量"); return true; } } public class ShouldBaseNotInterface : Base { public Base Base { get; set; } = new ShouldBaseNotInterface(); public IShouldBaseNotInterface Interface { get; set; } = new ShouldBaseNotInterface(); public void ShouldClass() { System.Console.WriteLine(Base.Show()); } public void NotInterFace() { System.Console.WriteLine(Interface.Show()); } } }

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转载自www.cnblogs.com/zhuwansu/p/11082493.html