Silverlight & Blend动画设计系列十三:三角函数(Trigonometry)动画之飘落的雪花(Falling Snow)

平时我们所看到的雪花(Falling Snow)飘飘的效果实际上也是一个动画,是由许多的动画对象共同完成的一个界面效果。对于不同大小的雪片可以通过缩放变换(ScaleTransform)功能特性确定,雪片飘落是存在于一个空间之中,通过不同的透明度值可使雪花看上去具有一定的空间视觉,雪花的飘落过程是由三角函数的原理实现的左右滑落效果,并可根据随机生成数字作为雪花飘落的速度。

雪花UserControl

Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--><Canvas x:Name="LayoutRoot">
<Path Data="F1 M 24.667480,10.681641 L 24.017578,9.555176 L 21.143066,9.555176 L 22.395996,7.384766 L
21.746094,6.258301 L 20.445313,6.258301 L 18.541992,9.555176 L 14.284668,9.555176 L
16.413574,5.868652 L 20.220215,5.868652 L 20.870605,4.742188 L 20.220215,3.615723 L
17.713379,3.615723 L 19.151367,1.126465 L 18.500977,0.000000 L 17.200195,0.000000 L
15.763184,2.489746 L 14.509766,0.318848 L 13.209473,0.318848 L 12.559082,1.444824 L
14.462402,4.742188 L 12.333984,8.428711 L 10.205078,4.742188 L 12.108887,1.444824 L
11.458496,0.318848 L 10.157715,0.318848 L 8.904785,2.489746 L 7.467285,0.000000 L
6.166992,0.000000 L 5.516602,1.126465 L 6.954102,3.615723 L 4.447266,3.615723 L
3.796875,4.742188 L 4.447266,5.868652 L 8.254395,5.868652 L 10.383301,9.555176 L
6.125977,9.555176 L 4.222656,6.258301 L 2.921875,6.258301 L 2.271484,7.384766 L
3.524902,9.555176 L 0.650391,9.555176 L 0.000000,10.681641 L 0.650391,11.807617 L
3.524902,11.807617 L 2.271484,13.978516 L 2.921875,15.104980 L 4.222656,15.104980 L
6.125977,11.807617 L 10.383301,11.807617 L 8.254395,15.494629 L 4.447266,15.494629 L
3.796875,16.621094 L 4.447266,17.747070 L 6.954102,17.747070 L 5.516602,20.236816 L
6.166992,21.363281 L 7.467285,21.363281 L 8.904785,18.873535 L 10.157715,21.044434 L
11.458496,21.044434 L 12.108887,19.917969 L 10.205078,16.621094 L 12.333984,12.934082 L
14.462402,16.621094 L 12.559082,19.917969 L 13.209473,21.044434 L 14.509766,21.044434 L
15.762695,18.873535 L 17.200195,21.363281 L 18.500977,21.363281 L 19.151367,20.236816 L
17.713379,17.747070 L 20.220215,17.747070 L 20.870605,16.621094 L 20.220215,15.494629 L
16.413574,15.494629 L 14.284668,11.807617 L 18.541992,11.807617 L 20.445313,15.104980 L
21.746094,15.104980 L 22.395996,13.978516 L 21.143066,11.807617 L 24.017578,11.807617 L
24.667480,10.681641 Z" Fill="#FFFFFFFF" Width="24" Height="24" RenderTransformOrigin="0.5,0.5">
<Path.RenderTransform>
<TransformGroup>
<ScaleTransform x:Name="ScaleFlake" ScaleX="1" ScaleY="1"/>
<RotateTransform x:Name="RotateFlake" Angle="0"/>
</TransformGroup>
</Path.RenderTransform>
</Path>
</Canvas>

  通过路径(Path)可绘制雪花界面,为此只需要提供一个根据不同参数构造不同的雪花界面效果的接口,既构造方法:

复制代码
//根据不同的参数构造雪花对象
public Snowflake(double Left, double Top, double Opacity)
{
    InitializeComponent();

    //随机速度
    Speed = Rand.Next(5);
    if (Speed < 1)
    {
        Speed = 1;
    }

    //随机位置、弧度、角度
    DriftPosition = Left;
    DriftRange = Rand.Next(50);
    DriftAngle = Rand.Next(270);

    Spin = Rand.Next(5);

    ScaleFlake.ScaleX = ScaleFlake.ScaleY = Rand.Next(25, 100) / 100.0;

    Canvas.SetLeft(this, Left);
    Canvas.SetTop(this, Top);
    this.Opacity = Opacity;
    Position.X = Left;
    Position.Y = Top;
}
复制代码

  出了根据不同参数生成雪花对象外,还需提供一个动态改变雪花位置的接口,也就是动态改变雪花的X,Y的坐标值。

复制代码
//根据三角函数计算雪片下落过程(Y坐标)中的左右(X方向)浮动效果
public void MoveFlake()
{
    Position.Y += Speed;
    Position.X = DriftPosition + Math.Cos(DriftAngle) * DriftRange;

    RotateFlake.Angle += Spin;

    if (Position.Y > AppHeight)
    {
        Position.Y = -this.Height;
    }

    Canvas.SetLeft(this, Position.X);
    Canvas.SetTop(this, Position.Y);

    DriftAngle += DriftSpeed;
}
复制代码

  在主程序中需要定义一个动画,用于控制雪花下落和角度旋转:

<UserControl.Resources>
    <Storyboard x:Name="Snowfall" Duration="00:00:00"/>
</UserControl.Resources>

   通过主程序动态的随机构造雪花对象并添加到界面中,然后统一启动动画就实现了飘落的雪花效果,其完整的主控程序如下代码块:

复制代码
public partial class MainPage : UserControl
{
    private List<Snowflake> Flake;
    private List<Point> XYStart;
    private List<double> OpacityValue;
    private int MaxFlakes = 250;
    private Random Rand = new Random();

    public MainPage()
    {
        InitializeComponent();

        //雪花集合--初始化250个雪花对象并同事进行动画处理
        Flake = new List<Snowflake>(MaxFlakes);
        //雪花坐标集合
        XYStart = new List<Point>(MaxFlakes);
        //不透明度集合
        OpacityValue = new List<double>(MaxFlakes);

        for (int i = 0; i < MaxFlakes; i++)
        {
            //不同的起止坐标
            Point newPoint = new Point(Rand.Next((int)LayoutRoot.Width), Rand.Next((int)LayoutRoot.Height));
            XYStart.Add(newPoint);
            //不同透明度值
            OpacityValue.Add(Rand.NextDouble());
        }

        InitFlakes();
        Snowfall.Completed += new EventHandler(Snowfall_Completed);
        Snowfall.Begin();
    }

    private void InitFlakes()
    {
        //循环生成雪花冰添加到界面
        for (int i = 0; i < MaxFlakes; i++)
        {
            Snowflake flake = new Snowflake(XYStart[i].X, XYStart[i].Y, OpacityValue[i]);
            Flake.Add(flake);
            flake.AppHeight = LayoutRoot.Height;
            LayoutRoot.Children.Add(flake);
        }
    }

    //动画完成后继续开始动画的执行
    private void Snowfall_Completed(object sender, EventArgs e)
    {
        foreach (Snowflake flake in Flake)
        {
            flake.MoveFlake();
        }

        Snowfall.Begin();
    }
}
复制代码

         

猜你喜欢

转载自www.cnblogs.com/xiaowie/p/9279663.html