姿态估计之3D 人体姿态估计 - A curated list of related resources for 3d human reconstruction.【转】

转自【GitHub - Hi-MrChen/3d-human-reconstruction

A curated list of related resources for 3d human reconstruction.

Contents

3d human

nerf or pifu

• StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision paper

• Learning Implicit 3D Representations of Dressed Humans from Sparse Views paper

• Animatable Neural Radiance Fields for Human Body Modeling paper

• PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstruction paper code

• Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control paper&code

• MoCo-Flow: Neural Motion Consensus Flow for Dynamic Humans in Stationary Monocular Cameras paper

• DoubleField: Bridging the Neural Surface and Radiance Fields for High-fidelity Human Rendering paper

• Bridge the Gap Between Model-based and Model-free Human Reconstruction paper

• MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images paper

• Animatable Neural Radiance Fields from Monocular RGB Video paper

• Few-shot Neural Human Performance Rendering from Sparse RGBD Videos paper

• Relightable Neural Video Portrait paper

• FLAME-in-NeRF : Neural control of Radiance Fields for Free View Face Animation paper

• ARCH++: Animation-Ready Clothed Human Reconstruction Revisited paper

• Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing paper

• Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering paper code

• Topologically Consistent Multi-View Face Inference Using Volumetric Sampling paper

• Creating and Reenacting Controllable 3D Humans with Differentiable Rendering paper

• H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion paper

• FENeRF: Face Editing in Neural Radiance Fields paper

• LatentHuman: Shape-and-Pose Disentangled Latent Representation for Human Bodies paper&code

• Neural Head Avatars from Monocular RGB Videos paper

• HumanNeRF: Generalizable Neural Human Radiance Field from Sparse Inputs paper

• Implicit Neural Deformation for Multi-View Face Reconstruction paper

• MoFaNeRF: Morphable Facial Neural Radiance Field paper code

• Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Rendering paper

• HeadNeRF: A Real-time NeRF-based Parametric Head Model paper code

• I M Avatar: Implicit Morphable Head Avatars from Videos paper code

• LookinGoodπ: Real-time Person-independent Neural Re-rendering for High-quality Human Performance Capture paper

• ICON: Implicit Clothed humans Obtained from Normals paper code

• DD-NeRF: Double-Diffusion Neural Radiance Field as a Generalizable Implicit Body Representation paper

• Human View Synthesis using a Single Sparse RGB-D Input paper

• Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis paper

• Embodied Hands: Modeling and Capturing Hands and Bodies Together paper

• HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video paper

• gDNA: Towards Generative Detailed Neural Avatars paper code

• SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video paper

• NeuVV: Neural Volumetric Videos with Immersive Rendering and Editing paper

• Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies paper code

• DeepMultiCap: Performance Capture of Multiple Characters Using Sparse Multiview Cameras paper code

• NeuralFusion: Neural Volumetric Rendering under Human-object Interactions paper

• PINA: Learning a Personalized Implicit Neural Avatar from a Single RGB-D Video Sequence paper code

• NeuMan: Neural Human Radiance Field from a Single Video paper

• M Avatar: Implicit Morphable Head Avatars from Videos paper code

• ImFace: A Nonlinear 3D Morphable Face Model with Implicit Neural Representations paper

• COAP: Compositional Articulated Occupancy of People paper code

• SunStage: Portrait Reconstruction and Relighting using the Sun as a Light Stage paper

• LISA: Learning Implicit Shape and Appearance of Hands paper

• Animatable Neural Radiance Fields from Monocular RGB-D paper

• JIFF: Jointly-aligned Implicit Face Function for High Quality Single View Clothed Human Reconstruction paper

• Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesis paper

• DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networks paper

• Single-view 3D Body and Cloth Reconstruction under Complex Poses paper

• KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypoints paper

• H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction paper code

• Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing paper

• High-Fidelity Human Avatars from a Single RGB Camera paper

• UV Volumes for Real-time Rendering of Editable Free-view Human Performance code

fusion

• DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensor paper

• Robust 3D Self-portraits in Seconds paper

• ACCURATE HUMAN BODY RECONSTRUCTION FOR VOLUMETRIC VIDEO paper

• OcclusionFusion: Occlusion-aware Motion Estimation for Real-time Dynamic 3D Reconstruction paper code

3D human whole body

• Collaborative Regression of Expressive Bodies using Moderation paper&code

• Monocular Real-time Full Body Capture with Inter-part Correlations paper&code

• Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data paper&code

• Real-time RGBD-based Extended Body Pose Estimation paper code

• Detailed Avatar Recovery from Single Image paper

• Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Cameras paper

• Imposing Temporal Consistency on Deep Monocular Body Shape and Pose Estimation paper

• PIANO: A Parametric Hand Bone Model from Magnetic Resonance Imaging github

• GOAL: Generating 4D Whole-Body Motion for Hand-Object Grasping paper code

3D human body

• Monocular Expressive Body Regression through Body-Driven Attention paper code

• FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration paper code

• Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose paper code

• Monocular Real-Time Volumetric Performance Capture paper code

• Full-Body Awareness from Partial Observations paper code

• CenterHMR: a Bottom-up Single-shot Method for Multi-person 3D Mesh Recovery from a Single Image paper code

• Reconstructing NBA players paper code

• Going beyond Free Viewpoint: Creating Animatable Volumetric Video of Human Performances paper

• Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wild paper code

• MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB Video paper

• Multi-View Consistency Loss for Improved Single-Image 3D Reconstruction of Clothed People paper code

• Synthetic Training for Monocular Human Mesh Recovery paper

• Pose2Pose: 3D Positional Pose-Guided 3D Rotational Pose Prediction for Expressive 3D Human Pose and Mesh Estimation paper

• Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture

• 4D Human Body Capture from Egocentric Video via 3D Scene Grounding paper

• HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation paper code

• We are More than Our Joints: Predicting how 3D Bodies Move paper

• SMPLy Benchmarking 3D Human Pose Estimation in the Wild paper

• Synthesizing Long-Term 3D Human Motion and Interaction in 3D paper

• Detailed 3D Human Body Reconstruction from Multi-view Images Combining Voxel Super-Resolution and Learned Implicit Representation

• A novel joint points and silhouette-based method to estimate 3D human pose and shape

• FaceDet3D: Facial Expressions with 3D Geometric Detail Prediction paper

• NerFACE: Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction code

• Learning Complex 3D Human Self-Contact paper

• Populating 3D Scenes by Learning Human-Scene Interaction paper

• ANR: Articulated Neural Rendering for Virtual Avatars paper

• Human Mesh Recovery from Multiple Shots paper

• Lifting 2D StyleGAN for 3D-Aware Face Generation [paper](S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling)

• Capturing Detailed Deformations of Moving Human Bodies paper

• 3D Human Pose, Shape and Texture from Low-Resolution Images and Videos paper

• ChallenCap: Monocular 3D Capture of Challenging Human Performances using Multi-Modal References paper

• SMPLicit: Topology-aware Generative Model for Clothed People paper&code

• Learning High Fidelity Depths of Dressed Humans by Watching Social Media Dance Videos paper

• NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Cameras paper

• Probabilistic 3D Human Shape and Pose Estimation from Multiple Unconstrained Images in the Wild paper

• 3DCrowdNet: 2D Human Pose-Guided 3D Crowd Human Pose and Shape Estimation in the Wild paper

• SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements paper

• Multi-person Implicit Reconstruction from a Single Image paper

• PARE: Part Attention Regressor for 3D Human Body Estimation paper code

• Temporal Consistency Loss for High Resolution Textured and Clothed 3D Human Reconstruction from Monocular Video paper

• Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors paper

• End-to-End Human Pose and Mesh Reconstruction with Transformers paper

• Revitalizing Optimization for 3D Human Pose and Shape Estimation: A Sparse Constrained Formulation paper

• SHARP: Shape-Aware Reconstruction of People In Loose Clothing paper

• THUNDR: Transformer-based 3D HUmaN Reconstruction with Markers paper

• Deep3DPose: Realtime Reconstruction of Arbitrarily Posed Human Bodies from Single RGB Images paper

• Learning Local Recurrent Models for Human Mesh Recovery paper

• PoseFusion2: Simultaneous Background Reconstruction and Human Shape Recovery in Real-time paper

• LASOR: Learning Accurate 3D Human Pose and Shape Via Synthetic Occlusion-Aware Data and Neural Mesh Rendering paper

• Learning Motion Priors for 4D Human Body Capture in 3D Scenes paper code

• Probabilistic Modeling for Human Mesh Recovery paper&code

• DC-GNet: Deep Mesh Relation Capturing Graph Convolution Network for 3D Human Shape Reconstruction paper

• Encoder-decoder with Multi-level Attention for 3D Human Shape and Pose Estimation paper code

• Action-Conditioned 3D Human Motion Synthesis with Transformer VAE code

• Learning to Regress Bodies from Images using Differentiable Semantic Rendering paper

• Deep Two-Stream Video Inference for Human Body Pose and Shape Estimation paper

• UltraPose: Synthesizing Dense Pose with 1 Billion Points by Human-body Decoupling 3D Model paper

• Body Size and Depth Disambiguation in Multi-Person Reconstruction from Single Images paper code

• Unified 3D Mesh Recovery of Humans and Animals by Learning Animal Exercise paper

• 3D Human Shape and Pose from a Single Low-Resolution Image with Self-Supervised Learning paper code

• Out-of-Domain Human Mesh Reconstruction via Bilevel Online Adaptation paper code

• MeshLeTemp: Leveraging the Learnable Vertex-Vertex Relationship to Generalize Human Pose and Mesh Reconstruction for In-the-Wild Scenes paper

• Monocular Human Shape and Pose with Dense Mesh-borne Local Image Features paper

• Human Performance Capture from Monocular Video in the Wild paper

• Probabilistic Estimation of 3D Human Shape and Pose with a Semantic Local Parametric Model paper

• GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras paper code

• MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images} paper code

• EgoBody: Human Body Shape, Motion and Social Interactions from Head-Mounted Devices paper code

• Putting People in their Place: Monocular Regression of 3D People in Depth paper

• Multi-initialization Optimization Network for Accurate 3D Human Pose and Shape Estimation paper

• moothNet: A Plug-and-Play Network for Refining Human Poses in Videos paper

• HSPACE: Synthetic Parametric Humans Animated in Complex Environments paper

• VoteHMR: Occlusion-Aware Voting Network for Robust 3D Human Mesh Recovery from Partial Point Clouds paper code

• H4D: Human 4D Modeling by Learning Neural Compositional Representation paper

• Capturing Humans in Motion: Temporal-Attentive 3D Human Pose and Shape Estimation from Monocular Video paper code

• HybridCap: Inertia-aid Monocular Capture of Challenging Human Motions paper

• Learning to Estimate Robust 3D Human Mesh from In-the-Wild Crowded Scenes paper code

• BodySLAM: Joint Camera Localisation, Mapping, and Human Motion Tracking paper

• HULC: 3D Human Motion Capture with Pose Manifold Sampling and Dense Contact Guidance paper

• Learned Vertex Descent: A New Direction for 3D Human Model Fitting paper

• MUG: Multi-human Graph Network for 3D Mesh Reconstruction from 2D Pose paper

3d human face

• High-Fidelity 3D Digital Human Creation from RGB-D Selfies paper code

• StyleUV: Diverse and High-quality UV Map Generative Model paper

• i3DMM: Deep Implicit 3D Morphable Model of Human Heads paper

• Relightable 3D Head Portraits from a Smartphone Video paper

• Learning Compositional Radiance Fields of Dynamic Human Heads paper

• SIDER : Single-Image Neural Optimization for Facial Geometric Detail Recovery paper

• Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial Geometry paper code

• HIGH-QUALITY REAL TIME FACIAL CAPTURE BASED ON SINGLE CAMERA paper

• Self-supervised High-fidelity and Re-renderable 3D Facial Reconstruction from a Single Imag paper

• Generating Diverse 3D Reconstructions from a Single Occluded Face Image paper

• Self-Supervised Robustifying Guidance for Monocular 3D Face Reconstruction paper

• BabyNet: Reconstructing 3D faces of babies from uncalibrated photographs paper

• S2F2: Self-Supervised High Fidelity Face Reconstruction from Monocular Image paper

• Facial Geometric Detail Recovery via Implicit Representation paper code

• Beyond 3DMM: Learning to Capture High-fidelity 3D Face Shape paper

• From 2D Images to 3D Model: Weakly Supervised Multi-View Face Reconstruction with Deep Fusion paper

• F3D face reconstruction with dense landmarks paper

• EMOCA: Emotion Driven Monocular Face Capture and Animation paper

• Single-Image 3D Face Reconstruction under Perspective Projection paper

3d human head

• Pixel Codec Avatars paper

• H3D-Net: Few-Shot High-Fidelity 3D Head Reconstruction paper

•Towards Metrical Reconstruction of Human Faces paper code

•Data-driven 3D human head reconstruction paper

•Dynamic 3D avatar creation from hand-held video input, ACM paper

3D human hand

• Active Learning for Bayesian 3D Hand Pose Estimation paper code

• Multi-View Consistency Loss for Improved Single-Image 3D Reconstruction of Clothed People paper code

• EventHands: Real-Time Neural 3D Hand Reconstruction from an Event Stream

• Monocular Real-time Full Body Capture with Inter-part Correlations

• Im2Mesh GAN: Accurate 3D Hand Mesh Recovery from a Single RGB Image

• HandTailor: Towards High-Precision Monocular 3D Hand Recovery paper code

• Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registration paper code

• Model-based 3D Hand Reconstruction via Self-Supervised Learning paper code

• Action-Conditioned 3D Human Motion Synthesis with Transformer VAE paper

• Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Time paper

• RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video paper

• ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesis paper code

• Monocular 3D Reconstruction of Interacting Hands via Collision-Aware Factorized Refinements paper code

• Dynamic Iterative Refinement for Efficient 3D Hand Pose Estimation paper

• Semi-Supervised 3D Hand Shape and Pose Estimation with Label Propagation paper

• MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Image paper code

• Consistent 3D Hand Reconstruction in Video via Self-Supervised Learning paper

• Interacting Attention Graph for Single Image Two-Hand Reconstruction paper

• HandOccNet: Occlusion-Robust 3D Hand Mesh Estimation Network paper code

• TOCH: Spatio-Temporal Object Correspondence to Hand for Motion Refinement paper

3d hair

• NeuralHDHair: Automatic High-fidelity Hair Modeling from a Single Image Using Implicit Neural Representations paper

•3D hair synthesis using volumetric variational autoencoders

•AO-CNN: filament-aware hair reconstruction based on volumetric vector fields

3d teeth

• Model-based teeth reconstruction paper

3d eyelids

• Real-time 3D Eyelids Tracking from Semantic Edges paper

related

human mattting

• Real-Time High-Resolution Background Matting code

• Real-Time Monocular Human Depth Estimation and Segmentation on Embedded Systems paper

• DeepSportLab: a Unified Framework for Ball Detection, Player Instance Segmentation and Pose Estimation in Team Sports Scenes paper

• PP-HumanSeg: Connectivity-Aware Portrait Segmentation with a Large-Scale Teleconferencing Video Dataset paper code

• Portrait Segmentation Using Deep Learning paper

• Human Instance Matting via Mutual Guidance and Multi-Instance Refinement paper code

pose estimation

• CanonPose: Self-Supervised Monocular 3D Human Pose Estimation in the Wild paper

• Active Learning for Bayesian 3D Hand Pose Estimation paper code

• A-NeRF: Surface-free Human 3D Pose Refinement via Neural Rendering

• HandsFormer: Keypoint Transformer for Monocular 3D Pose Estimation of Hands and Object in Interaction paper

• HuMoR: 3D Human Motion Model for Robust Pose Estimation paper

• Multi-Person Extreme Motion Prediction with Cross-Interaction Attention paper

• VoxelTrack: Multi-Person 3D Human Pose Estimation and Tracking in the Wild paper

• Gravity-Aware Monocular 3D Human-Object Reconstruction paper&code

• DensePose 3D: Lifting Canonical Surface Maps of Articulated Objects to the Third Dimension paper

• Graph-Based 3D Multi-Person Pose Estimation Using Multi-View Images paper

• Learning Dynamical Human-Joint Affinity for 3D Pose Estimation in Videos paper

• Physics-based Human Motion Estimation and Synthesis from Videos paper

• Real-time, low-cost multi-person 3D pose estimation paper

• Direct Multi-view Multi-person 3D Human Pose Estimation paper code

• Rethinking Keypoint Representations: Modeling Keypoints and Poses as Objects for Multi-Person Human Pose Estimation code

• Camera Distortion-aware 3D Human Pose Estimation in Video with Optimization-based Meta-Learning paper

• In-Bed Human Pose Estimation from Unseen and Privacy-Preserving Image Domains paper

• Camera Motion Agnostic 3D Human Pose Estimation paper code

• ElePose: Unsupervised 3D Human Pose Estimation by Predicting Camera Elevation and Learning Normalizing Flows on 2D Poses paper

• Multi-modal 3D Human Pose Estimation with 2D Weak Supervision in Autonomous Driving paper

• AdaptPose: Cross-Dataset Adaptation for 3D Human Pose Estimation by Learnable Motion Generation paper

• FLAG: Flow-based 3D Avatar Generation from Sparse Observations paper

• Pose-MUM : Reinforcing Key Points Relationship for Semi-Supervised Human Pose Estimation paper

• Distribution-Aware Single-Stage Models for Multi-Person 3D Pose Estimation paper

• P-STMO: Pre-Trained Spatial Temporal Many-to-One Model for 3D Human Pose Estimation paper code

• PosePipe: Open-Source Human Pose Estimation Pipeline for Clinical Research paper code

• 3D Human Pose Estimation Using Möbius Graph Convolutional Networks paper

• Ray3D: ray-based 3D human pose estimation for monocular absolute 3D localization paper code

• YOLO-Pose: Enhancing YOLO for Multi Person Pose Estimation Using Object Keypoint Similarity Loss paper code

• Permutation-Invariant Relational Network for Multi-person 3D Pose Estimation paper

• Non-Local Latent Relation Distillation for Self-Adaptive 3D Human Pose Estimation paper

• Aligning Silhouette Topology for Self-Adaptive 3D Human Pose Recovery paper

• Dite-HRNet: Dynamic Lightweight High-Resolution Network for Human Pose Estimation paper

• PedRecNet: Multi-task deep neural network for full 3D human pose and orientation estimation paper

• "Teaching Independent Parts Separately" (TIPS-GAN) : Improving Accuracy and Stability in Unsupervised Adversarial 2D to 3D Human Pose Estimation paper

•Lightweight Human Pose Estimation Using Heatmap-Weighting Loss paper

•VTP: Volumetric Transformer for Multi-view Multi-person 3D Pose Estimation paper

•Location-free Human Pose Estimation paper

•Trajectory Optimization for Physics-Based Reconstruction of 3d Human Pose from Monocular Video paper

registration

• LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration paper code

• Neural Deformation Graphs for Globally-consistent Non-rigid Reconstruction paper code

• FARM: Functional Automatic Registration Method for 3D Human Bodies paper code

• Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration paper

• Unsupervised 3D Human Mesh Recovery from Noisy Point Clouds paper

correspondence

• HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences paper

•BodyMap: Learning Full-Body Dense Correspondence Map paper

application

• One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing paper

• LipSync3D: Data-Efficient Learning of Personalized 3D Talking Faces from Video using Pose and Lighting Normalization paper

• ARShoe: Real-Time Augmented Reality Shoe Try-on System on Smartphones paper

• A Neural Anthropometer Learning from Body Dimensions Computed on Human 3D Meshes paper

• Robust 3D Garment Digitization from Monocular 2D Images for 3D Virtual Try-On Systems paper

• Single-image Human-body Reshaping with Deep Neural Networks paper

• Style-Based Global Appearance Flow for Virtual Try-On paper

• Monitoring of Pigmented Skin Lesions Using 3D Whole Body Imaging paper

• ESTIMATION OF 3D BODY SHAPE AND CLOTHING MEASUREMENTS FROM FRONTALAND SIDE-VIEW IMAGES paper

texture

• Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera paper

• Semi-supervised Synthesis of High-Resolution Editable Textures for 3D Humans paper

• StylePeople: A Generative Model of Fullbody Human Avatars paper code

skin

• HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction paper

uncategorized

• Fully Convolutional Graph Neural Networks for Parametric Virtual Try-On paper

• TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style paper code

• 3DBooSTeR: 3D Body Shape and Texture Recovery paper

• Neural 3D Clothes Retargeting from a Single Image paper

• Single-image Full-body Human Relighting paper

• iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering paper

• A Riemannian Framework for Analysis of Human Body Surface paper

• The Power of Points for Modeling Humans in Clothing paper&code

• Neural Human Deformation Transfer paper

• 3D Human Texture Estimation from a Single Image with Transformers paper

• Learning to Predict Diverse Human Motions from a Single Image via Mixture Density Networks paper

• ZFlow: Gated Appearance Flow-based Virtual Try-on with 3D Priors paper

• A Shading-Guided Generative Implicit Model for Shape-Accurate 3D-Aware Image Synthesis paper code

• Action2video: Generating Videos of Human 3D Actions paper

• Garment4D: Garment Reconstruction from Point Cloud Sequences paper code

• ADG-Pose: Automated Dataset Generation for Real-World Human Pose Estimation paper code

• DiffusionNet: Discretization Agnostic Learning on Surfaces paper

• Text and Image Guided 3D Avatar Generation and Manipulation paper code

• Quantification of Occlusion Handling Capability of a 3D Human Pose Estimation Framework paper

• Motron: Multimodal Probabilistic Human Motion Forecasting paper

• FEXGAN-META: FACIAL EXPRESSION GENERATION WITH META HUMANS paper

• ActFormer: A GAN Transformer Framework towards General Action-Conditioned 3D Human Motion Generation

• Domain Adaptive Hand Keypoint and Pixel Localization in the Wild paper

• Portrait Eyeglasses and Shadow Removal by Leveraging 3D Synthetic Data paper

• Recognition of Freely Selected Keypoints on Human Limbs paper

• What’s in your hands? 3D Reconstruction of Generic Objects in Hands paper code

• CHORE: Contact, Human and Object REconstruction from a single RGB image paper

• SNUG: Self-Supervised Neural Dynamic Garments paper

• 3D Magic Mirror: Clothing Reconstruction from a Single Image via a Causal Perspective paper

• Fake it till you make it: face analysis in the wild using synthetic data alone homepage

• AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars paper code

parametric model

body

• SMPL: A Skinned Multi-Person Linear Model paper code

• Expressive Body Capture: 3D Hands, Face, and Body from a Single Image paper code

• STAR: Sparse Trained Articulated Human Body Regressor paper code

face

• Basel Face Model 2009 website

• Basel Face Model 2017 website

• Large Scale 3D Morphable Model website

head

• FLAME: Articulated Expressive Head Model website

hand

• MANO paper website

• NIMBLE: A Non-rigid Hand Model with Bones and Muscles paper

method

•GHUM & GHUML: Generative 3D Human Shape and Articulated Pose Models github

•Large Scale 3D Morphable Models paper code

•Morphable Face Models - An Open Framework paper code

dataset

face

• MAAD-Face: A Massively Annotated Attribute Dataset for Face Images paper

• FaceScape: 3D Facial Dataset and Benchmark for Single-View 3D Face Reconstruction paper

• 300W-LP & AFLW2000-3D homepage

• AFLW website

• REALY: Rethinking the Evaluation of 3D Face Reconstruction paper website

• FaceVerse-High Quality 3D Face Dataset github

• DAD-3DHeads: A Large-scale Dense, Accurate and Diverse Dataset for 3D Head Alignment from a Single Image paper github

hand

• GRAB: A Dataset of Whole-Body Human Grasping of Objects github

• Reconstructing Hand-Object Interactions in the Wild github

body

• NTU60-X: TOWARDS SKELETON-BASED RECOGNITION OF SUBTLE HUMAN ACTIONS code

• AGORA: Avatars in Geography Optimized for Regression Analysis homepage

• AMASS: Archive of Motion Capture as Surface Shapes paper github

• ASL-Skeleton3D and ASL-Phono: Two Novel Datasets for the American Sign Language paper

•MPI-INF-3DHP homepage

•Human3.6M website

•3DPW website

•PennAction website

•Insta Variety github

•PoseTrack homapage

•Kinetics-400 website

•RenderPeople website

•BUFF website

•People Snapshot Dataset homepage

•Multi-Garment homepage

•iPER website

•ZJU-MoCap homepage

•SmartPortraits: Depth Powered Handheld Smartphone Dataset of Human Portraits for State Estimation, Reconstruction and Synthesis paper

•MVP-Human Dataset for 3D Human Avatar Reconstruction from Unconstrained Frames paper

•HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modeling paper

method

•NeuralAnnot: Neural Annotator for 3D Human Mesh Training Sets paper

others

• K-Hairstyle: A Large-scale Korean hairstyle dataset for virtual hair editing and hairstyle classification homepage

• Simulated garment dataset for virtual try-on address

• DeepFashion homepage

• Delving into High-Quality Synthetic Face Occlusion Segmentation Datasets paper

• 3A-GAN: Facial Flow for Face Animation with Generative Adversarial Networks paper

labs

• max planck institute website

• Yebin Liu website

• ZJU3DV github

• Hujun Bao google scholar

• USTC-3DV homepage

• Hao_Li homepage

other related awesome

• awesome-clothed-human github

• curated-list-of-awesome-3D-Morphable-Model-software-and-data github

• awesome-hand-pose-estimation github

• Awesome 3D Body Papers github

• Body_Reconstruction_References github

• 3D-face-reconstruction-paper-list github

• awesome_talking_face_generation github

survey

• Recovering 3D Human Mesh from Monocular Images: A Survey paper github

• 2D Human Pose Estimation: A Survey paper

• A Survey of Non-Rigid 3D Registration paper

• 3D Face Reconstruction in Deep Learning Era: A Survey paper

• Towards efficient and photorealistic 3D human reconstruction: A brief survey paper

•Survey on 3D face reconstruction from uncalibrated images paper

•State of the Art on 3D Reconstruction with RGB-D Cameras paper

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