android 高仿IOS环形进度条 仿iphone带进度的进度条,线程安全的View,可直接在线程中更新进度


**
 * 仿iphone带进度的进度条,线程安全的View,可直接在线程中更新进度
 * @author xiaanming
 *
 */
public class RoundProgressBar extends View {
    /**
     * 内圆的半径
     */
    private final float roundWidth_inner;

    /**
     * 画笔对象的引用
     */
    private Paint paint;

    /**
     * 圆环的颜色
     */
    private int roundColor;

    /**
     * 圆环进度的颜色
     */
    private int roundProgressColor;

    /**
     * 中间进度百分比的字符串的颜色
     */
    private int textColor;

    /**
     * 中间进度百分比的字符串的字体
     */
    private float textSize;

    /**
     * 圆环的宽度
     */
    private float roundWidth;

    /**
     * 最大进度
     */
    private int max;

    /**
     * 当前进度
     */
    private int progress;
    /**
     * 是否显示中间的进度
     */
    private boolean textIsDisplayable;

    /**
     * 进度的风格,实心或者空心
     */
    private int style;

    public static final int STROKE = 0;
    public static final int FILL = 1;

    public RoundProgressBar(Context context) {
        this(context, null);
    }

    public RoundProgressBar(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public RoundProgressBar(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);

        paint = new Paint();


        TypedArray mTypedArray = context.obtainStyledAttributes(attrs,
                R.styleable.RoundProgressBar);

        //获取自定义属性和默认值
        roundColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundColor, Color.RED);
        roundProgressColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundProgressColor, Color.GREEN);
        textColor = mTypedArray.getColor(R.styleable.RoundProgressBar_textColor, Color.GREEN);
        textSize = mTypedArray.getDimension(R.styleable.RoundProgressBar_textSize, 15);
        roundWidth = mTypedArray.getDimension(R.styleable.RoundProgressBar_roundWidth, 3);
          roundWidth_inner = mTypedArray.getDimension(R.styleable.RoundProgressBar_roundWidth_inner,1);
        max = mTypedArray.getInteger(R.styleable.RoundProgressBar_max, 100);
        textIsDisplayable = mTypedArray.getBoolean(R.styleable.RoundProgressBar_textIsDisplayable, true);
        style = mTypedArray.getInt(R.styleable.RoundProgressBar_style, 0);
        mTypedArray.recycle();
    }


    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);

        /**
         * 画最外层的大圆环
         */
        int centre = getWidth()/2; //获取圆心的x坐标
        int radius = (int) (centre - roundWidth/2); //圆环的半径
        int radius_innner = (int) (centre - roundWidth_inner/2); //圆环的半径
        paint.setColor(roundColor); //设置圆环的颜色
        paint.setStyle(Paint.Style.STROKE); //设置空心
        paint.setStrokeWidth((radius - radius_innner) / 2); //设置圆环的宽度
        paint.setAntiAlias(true);  //消除锯齿
        canvas.drawCircle(centre, centre, radius_innner, paint); //画出圆环
//        canvas.drawCircle(centre, centre, radius_innner, paint); //画出圆环
        Log.e("log", centre + "");

        /**
         * 画进度百分比
         */
        paint.setStrokeWidth(0);
        paint.setColor(textColor);
        paint.setTextSize(textSize);
        paint.setTypeface(Typeface.SERIF); //设置字体
        int percent = (int) (((float) progress / (float) max) * 100);  //中间的进度百分比,先转换成float在进行除法运算,不然都为0
//        float textWidth = paint.measureText(percent + "%");   //测量字体宽度,我们需要根据字体的宽度设置在圆环中间
        float textWidth = paint.measureText(max - progress + "s");   //测量字体宽度,我们需要根据字体的宽度设置在圆环中间
        if (textIsDisplayable && max - progress != 0 && style == STROKE) {
            canvas.drawText(max - progress + "s", centre - textWidth / 2, centre + textSize / 2, paint); //画出进度百分比
        }


        /**
         * 画圆弧 ,画圆环的进度
         */

        //设置进度是实心还是空心
        paint.setStrokeWidth((radius - radius_innner) / 2); //设置圆环的宽度
        paint.setColor(roundProgressColor);  //设置进度的颜色
        RectF oval = new RectF(centre - radius_innner, centre - radius_innner, centre
                + radius_innner, centre + radius_innner);  //用于定义的圆弧的形状和大小的界限
            //float left, float top, float right, float bottom
        switch (style) {
            case STROKE:{
                paint.setStyle(Paint.Style.STROKE);
                canvas.drawArc(oval, 0, 360 * progress / max, false, paint);  //根据进度画圆弧
                break;
            }
            case FILL:{
                paint.setStyle(Paint.Style.FILL_AND_STROKE);
                if(progress !=0)
                    canvas.drawArc(oval, 0, 360 * progress / max, true, paint);  //根据进度画圆弧
                break;
            }
        }
    }


    public synchronized int getMax() {
        return max;
    }

    /**
     * 设置进度的最大值
     * @param max
     */
    public synchronized void setMax(int max) {
        if(max < 0){
            throw new IllegalArgumentException("max not less than 0");
        }
        this.max = max;
    }

    /**
     * 获取进度.需要同步
     * @return
     */
    public synchronized int getProgress() {
        return progress;
    }

    /**
     * 设置进度,此为线程安全控件,由于考虑多线的问题,需要同步
     * 刷新界面调用postInvalidate()能在非UI线程刷新
     * @param progress
     */
    public synchronized void setProgress(int progress) {
        if(progress < 0){
            throw new IllegalArgumentException("progress not less than 0");
        }
        if(progress > max){
            progress = max;
        }
        if(progress <= max){
            this.progress = progress;
            postInvalidate();
        }

    }


    public int getCricleColor() {
        return roundColor;
    }

    public void setCricleColor(int cricleColor) {
        this.roundColor = cricleColor;
    }

    public int getCricleProgressColor() {
        return roundProgressColor;
    }

    public void setCricleProgressColor(int cricleProgressColor) {
        this.roundProgressColor = cricleProgressColor;
    }

    public int getTextColor() {
        return textColor;
    }

    public void setTextColor(int textColor) {
        this.textColor = textColor;
    }

    public float getTextSize() {
        return textSize;
    }

    public void setTextSize(float textSize) {
        this.textSize = textSize;
    }

    public float getRoundWidth() {
        return roundWidth;
    }

    public void setRoundWidth(float roundWidth) {
        this.roundWidth = roundWidth;
    }

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转载自blog.csdn.net/u014644594/article/details/80520178