第35天学习打卡(输入框 TextField监听 简易计算器,组合+内部类回顾复习 画笔 鼠标监听 窗口监听 键盘监听)

1.输入框 TextField监听

package com.kuang.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestText01 {
    
    
    public static void main(String[] args) {
    
    
        //启动
        new MyFrame();
    }

}
class MyFrame extends Frame{
    
    
    public MyFrame(){
    
    
        TextField textField = new TextField();
        add(textField);

        //监听这个文本框输入的文字
        MyActionListener2 myActionListener2 = new MyActionListener2();
        //按下enter就会触发这个输入框的事件
        textField.addActionListener(myActionListener2);

        //设置替换编码
        textField.setEchoChar('*');

        setVisible(true);
        pack();

    }
}
class MyActionListener2 implements ActionListener{
    
    
    @Override
    public  void actionPerformed(ActionEvent e){
    
    
       TextField field = (TextField)e.getSource();//获得一些资源,即返回的一个对象
        System.out.println(field.getText());//获得输入框的文本
        field.setText("");//不能设置为null,null为一个对象,""为字符串


    }
}

2 简易计算器,组合+内部类回顾复习

oop原则:组合,大于继承

面向过程:

package com.kuang.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//简易计算器

public class TestCalc {
    
    
    public static void main(String[] args) {
    
    
        new Calculator();

    }
}
//计算器类
class  Calculator extends Frame{
    
    
    public Caluctor(){
    
    
        //3个文本框
        TextField num1 = new TextField(10);//括号里表示最大能填的字符数
        TextField num2 = new TextField(10);//字符数
        TextField num3 = new TextField(20);//字符数



        //1个按钮
        Button button = new Button("=");
        button.addActionListener(new MyCalculatorListener(num1,num2,num3));



        //1个标签
        Label label = new Label("+");

        //布局
        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);


    }
}

//监听器类
class MyCalculatorListener implements ActionListener{
    
    

    //获取三个变量
    private TextField num1, num2, num3;
    public MyCalculatorListener(TextField num1, TextField num2, TextField num3){
    
    
        this.num1 = num1;
        this.num2 = num2;
        this.num3 = num3;
    }

    @Override
    public void actionPerformed(ActionEvent e){
    
    
        //1.获得加数和背加数
        int n1 = Integer.parseInt(num1.getText());
        int n2 = Integer.parseInt(num2.getText());


        //2.将这个值 加法运算后,放到第三个框
        num3.setText(""+(n1 + n2));

        //3.清除前两个框
        num1.setText("");
        num2.setText("");


    }
}

完全改造为面向对象写法:

package com.kuang.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//简易计算器

public class TestCalc {
    
    
    public static void main(String[] args) {
    
    
        new Calculator().loadFrame();

    }
}
//计算器类
class  Calculator extends Frame{
    
    

    //属性
    TextField num1,num2,num3;

    //方法
    public void loadFrame(){
    
    
        //3个文本框
         num1 = new TextField(10);//括号里表示最大能填的字符数
         num2 = new TextField(10);//字符数
         num3 = new TextField(20);//字符数
        //1个按钮
        Button button = new Button("=");
        //1个标签
        Label label = new Label("+");
        button.addActionListener(new MyCalculatorListener(this));//this代表自己

        //布局
        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);


    }







}

//监听器类
class MyCalculatorListener implements ActionListener{
    
    

    //获取计算器这个对象,在一个类中组合另外一个类
   Calculator calculator = null;
    public MyCalculatorListener(Calculator calculator){
    
    
        this.calculator = calculator;

    }

    @Override
    public void actionPerformed(ActionEvent e){
    
    
        //1.获得加数和背加数
        //2.将这个值 加法运算后,放到第三个框
        //3.清除前两个框
       int n1 = Integer.parseInt(calculator.num1.getText());
       int n2 = Integer.parseInt(calculator.num2.getText());
       calculator.num3.setText(""+(n1+n2));
       calculator.num1.setText("");
       calculator.num2.setText("");





    }
}

内部类:

更好的包装:

package com.kuang.lesson02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//简易计算器

public class TestCalc {
    
    
    public static void main(String[] args) {
    
    
        new Calculator().loadFrame();

    }
}
//计算器类
class  Calculator extends Frame{
    
    

    //属性
    TextField num1,num2,num3;

    //方法
    public void loadFrame(){
    
    
        //3个文本框
         num1 = new TextField(10);//括号里表示最大能填的字符数
         num2 = new TextField(10);//字符数
         num3 = new TextField(20);//字符数
        //1个按钮
        Button button = new Button("=");
        //1个标签
        Label label = new Label("+");
        button.addActionListener(new MyCalculatorListener());//this代表自己

        //布局
        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);


    }
    //监听器类
    //内部类最大的好处,就是可以畅通无阻的访问外部的属性和方法

    private class MyCalculatorListener implements ActionListener{
    
    

        @Override
        public void actionPerformed(ActionEvent e) {
    
    
            //1.获得加数和背加数
            //2.将这个值 加法运算后,放到第三个框
            //3.清除前两个框
            int n1 = Integer.parseInt(num1.getText());
            int n2 = Integer.parseInt(num2.getText());
            num3.setText("" + (n1 + n2));
            num1.setText("");
            num2.setText("");

        }
    }






}










3 画笔

package com.kuang.lesson03;

import java.awt.*;

public class TestPaint {
    
    
    public static void main(String[] args) {
    
    
        new MyPaint().loadFrame();

    }
}
class MyPaint extends Frame{
    
    
    public void loadFrame(){
    
    
        setBounds(200,200,600,500);
        setVisible(true);
    }
    @Override
    public void paint(Graphics g) {
    
    
        //画笔,需要有颜色,画笔可以画画
       // g.setColor(Color.red);
        //g.drawOval(100,100,100,100);
        g.fillOval(100,100,100,100);//实心的圆

       // g.setColor(Color.blue);
        g.fillRect(150,200,200,200);

        //养成习惯,画笔用完,将他还原到最初的颜色

    }
}

4鼠标监听

package com.kuang.lesson03;

//鼠标监听事件

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;

public class TestMouseListener {
    
    
    public static void main(String[] args) {
    
    
        new MyFrame("画图");

    }
}
//自己的类
class MyFrame extends Frame{
    
    
    //画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
    ArrayList points;
    public MyFrame(String title){
    
    
        super(title);
        setBounds(200,200,400,400);
        //存鼠标点击的点
       points =  new ArrayList<>();


        setVisible(true);
        //鼠标监听器,针对于这个窗口
        this.addMouseListener(new MyMouseListener());



    }

    @Override
    public void paint(Graphics g) {
    
    
       //画画,监听鼠标的事件
        Iterator iterator = points.iterator();
        while (iterator.hasNext()){
    
    
            Point point = (Point)iterator.next();
            g.setColor(Color.BLUE);
            g.fillOval(point.x,point.y,10,10);
        }


    }

    //添加一个点到界面上
    public void addPaint(Point point){
    
    
        points.add(point);

    }

    //适配器模式
    private class MyMouseListener extends MouseAdapter{
    
    
        //鼠标 按下,弹起,按住不放


        @Override
        public void mousePressed(MouseEvent e) {
    
    //e获取鼠标的资源
            MyFrame frame = (MyFrame) e.getSource();
            //这里我们点击的时候,就会在界面上产生一个点!画
            //这个点就是鼠标的点
            frame.addPaint(new Point(e.getX(),e.getY()));

            //每次点击鼠标都需要重新画一遍
            frame.repaint();//刷新

        }
    }




}

5窗口监听

package com.kuang.lesson03;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestWindow {
    
    
    public static void main(String[] args) {
    
    
        new WindowFrame();

    }
}
class WindowFrame extends Frame{
    
    
    public WindowFrame() {
    
    
        setBackground(Color.blue);
        setBounds(100,100,200,200);
        setVisible(true);
        //addWindowListener(new MyWindowListener());
        this.addWindowListener(
                //匿名内部类
                new WindowAdapter() {
    
    
                    //关闭窗口

                    @Override
                    public void windowClosing(WindowEvent e) {
    
    
                        System.out.println("windowClosing");
                        System.exit(0);
                    }

                    //激活窗口
                    @Override
                    public void windowActivated(WindowEvent e) {
    
    
                        WindowFrame source = (WindowFrame)e.getSource();
                        source.setTitle("被激活了");
                        System.out.println("windowActivated");
                    }


                }
        );

    }

}

6键盘监听

package com.kuang.lesson03;
//键

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

public class TestKeyListener {
    
    
    public static void main(String[] args) {
    
    
        new KeyFrame();

    }
}
class KeyFrame extends Frame{
    
    
    public KeyFrame()  {
    
    
      setBounds(1,2,300,400);
      setVisible(true);

      this.addKeyListener(new KeyAdapter() {
    
    
          //键盘按下
          @Override
          public void keyPressed(KeyEvent e) {
    
    
              //获得键盘下的键是哪一个,获取当前键盘的码

            int keyCode=  e.getKeyCode();
              System.out.println(keyCode);//不需要去记录这个数值,直接使用静态属性VK_XXX
            if(keyCode == KeyEvent.VK_UP){
    
    
                System.out.println("你按下了上键");

            }
            //根据按下不同操作,产生不同结果
          }
      });
    }
}

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转载自blog.csdn.net/doudoutj/article/details/113795294