在阅读《unity shader入门精要》这本书学习程序纹理一章时,在实验书中示例代码时,报错error CS0246: The type or namespace name 'SetProperty' could not be found问题,问题代码段如下:
#region Material properties
[SerializeField, SetProperty("textureWidth")]
private int m_textureWidth = 512;
public int textureWidth
{
get
{
return m_textureWidth;
}
set
{
m_textureWidth = value;
_UpdateMaterial();
}
}
[SerializeField, SetProperty("backgroundColor")]
private Color m_backgroundColor = Color.white;
public Color backgroundColor
{
get
{
return m_backgroundColor;
}
set
{
m_backgroundColor = value;
_UpdateMaterial();
}
}
[SerializeField, SetProperty("circleColor")]
private Color m_circleColor = Color.yellow;
public Color circleColor
{
get
{
return m_circleColor;
}
set
{
m_circleColor = value;
_UpdateMaterial();
}
}
[SerializeField, SetProperty("blurFactor")]
private float m_blurFactor = 2.0f;
public float blurFactor
{
get
{
return m_blurFactor;
}
set
{
m_blurFactor = value;
_UpdateMaterial();
}
}
#endregion
主要问题是该处使用了一个开源插件:SetProperty,该插件用于在Unity面板上修改材质属性,并通过_UpdateMaterial()函数来使用新的属性生成程序纹理。
该插件GitHub网址:https://github.com/LMNRY/SetProperty
从该开源网址下载该插件后
将解压缩后的文件全部拖到Unity项目文件下一个新建文件夹里
就能解决该问题。