[Unreal Engine] Creation of UE5 digital human

Install the plugin
Find MetaHuman in the plugin, activate it, and restart the engine

Find the bridge and open it. The metahuman we need to complete needs to be downloaded in this plug-in, and unreal5 is automatically installed.


To create a metahuman,
first add a metahuman ontology. If your plug-in is installed successfully, a list of metahumans will appear.

 

You need to log in for the first time, just log in with your virtual account. Login to QuixelBridge

Then import your own character face model, here is the head model directly, no body model is needed, because the body model can be set directly

Add character face

The next thing to do is to select Neutral Pose, move the character's face to the center of the screen, and occupy the largest possible area of ​​the screen.

Select boost frame

Right-click the current frame, you can directly set the automatic tracking, or you can lock the camera to prevent the camera from changing

Set the automatic tracking activity frame, and the loading tracker will be displayed in the lower right corner

After the automatic generation is completed, there will be regional divisions

 

After the setting is complete, you can directly click on the MetaHuman ontology to solve

After the calculation is completed, click to switch view b, and you will find that the head of metahuman is also placed in the corresponding place

Then select b on the right to activate the neutral pose (in fact, the metahuman model can be displayed in b). If the positions of the generated patches between the two models are found to overlap, it proves that there is no problem in the solution.

Then select a body on the left. There are three types of male and female bodies, and there are three types of heights: low, medium and high.

No problem, then you can click on the mesh to transfer to MetaHuman, and unreal will transfer the data to the metahuman, and the process of making the metahuman is complete here.

 

The submission process will vary greatly depending on the network speed, and generally the speed will be much faster at night than during the day. After you have waited for a long time, a bullet box will pop up, and you are done.


Edit the digital human on the webpage
It now tells me that I can access the digital human. Next, we need to edit our digital human on the webpage, otherwise the digital human will not even have skin.
Next, go to Creator to edit your digital human.
Open the URL https://metahuman.unrealengine.com/ If you enter for the first time, you still need to log in to your account, log in to your unreal account, and then choose the version, which version you use, choose which version

Then it will prompt the link, you just wait slowly

 
After entering, the left side is all the digital people you made, and the right side is your first digital human

Select the edit option, and the operation on your digital human list is on the left

After entering, you can change the name of the digital person on the top, and modify the content on the left

In fact, it is equivalent to a pinching game feeling, so I won’t say much here, let’s add a skin first

After the addition is complete, it is still normal

If you still need to fine-tune the appearance of the character, you also need to unlock the model

Mix here, you can adjust according to the preset, where is more biased

After a few minutes of adjustments, even if the production is almost done

At this point, the model making is complete, and the last step is to add the model to the project

 That's it.

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転載: blog.csdn.net/qq_43021038/article/details/132290202