"Unity Magica Cloth From Getting Started to Detailed Explanation" (8) Out-of-Vision Elimination System

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I. Overview

By using the culling system, it is possible to stop cross-simulation of characters that are not drawn on the camera.
This will greatly improve performance, especially in first person FPS and VR.

The image below is a visualization of camera culling.
There are a lot of people on set, but the actual cross-simulation is only done with bright objects drawn on the camera.

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2. Reject mode setting

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転載: blog.csdn.net/cxihu/article/details/121149443