いくつかの一般的なスレッドプール

いくつかの一般的なスレッドプールの作成方法

  • 1つ:可変サイズのスレッドプールを作成する
  • 2:固定数のスレッドでスレッドプールを作成します
  • 3:シングルスレッドスレッドプールを作成する
  • 4:タイミングスレッドを作成する
**
 * @author lizhangyu
 * @date 2020/6/6 17:51
 */
public class test4 {
    
    

    public static class taskDemo implements Runnable {
    
    

        @Override
        public void run() {
    
    
            for (int i=0; i<10; i++) {
    
    
                System.out.println(Thread.currentThread().getName() + ":" + i);
            }
        }

    }

    public static void main(String[] args) {
    
    
        //创建大小不固定的线程池
        //ExecutorService es =  Executors.newCachedThreadPool();
        //创建固定数量线程的线程池
        //ExecutorService es = Executors.newFixedThreadPool(2);
        //创建单线程的线程池
        //ExecutorService es = Executors.newSingleThreadExecutor();
        //创建定时线程
        ExecutorService es = Executors.newScheduledThreadPool(5);
        for (int i=0; i<10; i++) {
    
    
            taskDemo ts = new taskDemo();
            es.execute(ts);
        }
        es.shutdown();
    }
}

newCachedThreadPool()メソッドの詳細な説明

 /**
     * Creates a thread pool that creates new threads as needed, but
     * will reuse previously constructed threads when they are
     * available.  These pools will typically improve the performance
     * of programs that execute many short-lived asynchronous tasks.
     * Calls to {@code execute} will reuse previously constructed
     * threads if available. If no existing thread is available, a new
     * thread will be created and added to the pool. Threads that have
     * not been used for sixty seconds are terminated and removed from
     * the cache. Thus, a pool that remains idle for long enough will
     * not consume any resources. Note that pools with similar
     * properties but different details (for example, timeout parameters)
     * may be created using {@link ThreadPoolExecutor} constructors.
     *
     * @return the newly created thread pool
     */
    public static ExecutorService newCachedThreadPool() {
    
    
        return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                      60L, TimeUnit.SECONDS,
                                      new SynchronousQueue<Runnable>());
    }

コアスレッドの数、スレッドの最大数、スレッドの存続時間、時間単位、ブロッキングキュー

 /**
     * Creates a new {@code ThreadPoolExecutor} with the given initial
     * parameters and default thread factory and rejected execution handler.
     * It may be more convenient to use one of the {@link Executors} factory
     * methods instead of this general purpose constructor.
     *
     * @param corePoolSize the number of threads to keep in the pool, even
     *        if they are idle, unless {@code allowCoreThreadTimeOut} is set
     * @param maximumPoolSize the maximum number of threads to allow in the
     *        pool
     * @param keepAliveTime when the number of threads is greater than
     *        the core, this is the maximum time that excess idle threads
     *        will wait for new tasks before terminating.
     * @param unit the time unit for the {@code keepAliveTime} argument
     * @param workQueue the queue to use for holding tasks before they are
     *        executed.  This queue will hold only the {@code Runnable}
     *        tasks submitted by the {@code execute} method.
     * @throws IllegalArgumentException if one of the following holds:<br>
     *         {@code corePoolSize < 0}<br>
     *         {@code keepAliveTime < 0}<br>
     *         {@code maximumPoolSize <= 0}<br>
     *         {@code maximumPoolSize < corePoolSize}
     * @throws NullPointerException if {@code workQueue} is null
     */
    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue) {
    
    
        this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
             Executors.defaultThreadFactory(), defaultHandler);
    }

this(corePoolSize、maximumPoolSize、keepAliveTime、unit、workQueue、
Executors.defaultThreadFactory()、defaultHandler)メソッドに対応するメソッドは次のとおりです。
前のパラメーターに加えて、スレッドエンジニアリングとデフォルトの例外メカニズムもあります。

    /**
     * Creates a new {@code ThreadPoolExecutor} with the given initial
     * parameters.
     *
     * @param corePoolSize the number of threads to keep in the pool, even
     *        if they are idle, unless {@code allowCoreThreadTimeOut} is set
     * @param maximumPoolSize the maximum number of threads to allow in the
     *        pool
     * @param keepAliveTime when the number of threads is greater than
     *        the core, this is the maximum time that excess idle threads
     *        will wait for new tasks before terminating.
     * @param unit the time unit for the {@code keepAliveTime} argument
     * @param workQueue the queue to use for holding tasks before they are
     *        executed.  This queue will hold only the {@code Runnable}
     *        tasks submitted by the {@code execute} method.
     * @param threadFactory the factory to use when the executor
     *        creates a new thread
     * @param handler the handler to use when execution is blocked
     *        because the thread bounds and queue capacities are reached
     * @throws IllegalArgumentException if one of the following holds:<br>
     *         {@code corePoolSize < 0}<br>
     *         {@code keepAliveTime < 0}<br>
     *         {@code maximumPoolSize <= 0}<br>
     *         {@code maximumPoolSize < corePoolSize}
     * @throws NullPointerException if {@code workQueue}
     *         or {@code threadFactory} or {@code handler} is null
     */
    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
    
    
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }

同期ロックキュー

  /**
     * Creates a {@code SynchronousQueue} with nonfair access policy.
     */
    public SynchronousQueue() {
    
    
        this(false);
    }

this(false)メソッドの対応するメソッドは次のとおりです。デフォルトでは、フェアロックが使用されます。つまり、フェアキューが使用されます。それ以外の場合、フェアキューは使用されません。

    /**
     * Creates a {@code SynchronousQueue} with the specified fairness policy.
     *
     * @param fair if true, waiting threads contend in FIFO order for
     *        access; otherwise the order is unspecified.
     */
    public SynchronousQueue(boolean fair) {
    
    
        transferer = fair ? new TransferQueue<E>() : new TransferStack<E>();
    }

作成された固定スレッドの数

  /**
     * Creates a thread pool that reuses a fixed number of threads
     * operating off a shared unbounded queue.  At any point, at most
     * {@code nThreads} threads will be active processing tasks.
     * If additional tasks are submitted when all threads are active,
     * they will wait in the queue until a thread is available.
     * If any thread terminates due to a failure during execution
     * prior to shutdown, a new one will take its place if needed to
     * execute subsequent tasks.  The threads in the pool will exist
     * until it is explicitly {@link ExecutorService#shutdown shutdown}.
     *
     * @param nThreads the number of threads in the pool
     * @return the newly created thread pool
     * @throws IllegalArgumentException if {@code nThreads <= 0}
     */
    public static ExecutorService newFixedThreadPool(int nThreads) {
    
    
        return new ThreadPoolExecutor(nThreads, nThreads,
                                      0L, TimeUnit.MILLISECONDS,
                                      new LinkedBlockingQueue<Runnable>());
    }

LinkedBlockingQueue()リンクリストブロッキングキュー

   /**
     * Creates a {@code LinkedBlockingQueue} with a capacity of
     * {@link Integer#MAX_VALUE}.
     */
    public LinkedBlockingQueue() {
    
    
        this(Integer.MAX_VALUE);
    }

Integer.MAX_VALUEのデフォルトサイズは次のとおりです。

  /**
     * A constant holding the maximum value an {@code int} can
     * have, 2<sup>31</sup>-1.
     */
    @Native public static final int   MAX_VALUE = 0x7fffffff;

This(Integer.MAX_VALUE)メソッドは、以下に対応します。

  /**
     * Creates a {@code LinkedBlockingQueue} with the given (fixed) capacity.
     *
     * @param capacity the capacity of this queue
     * @throws IllegalArgumentException if {@code capacity} is not greater
     *         than zero
     */
    public LinkedBlockingQueue(int capacity) {
    
    
        if (capacity <= 0) throw new IllegalArgumentException();
        this.capacity = capacity;
        last = head = new Node<E>(null);
    }

シングルトンスレッドプールは、実際にはコアスレッドの数とスレッドの最大数を1に制御します。

  /**
     * Creates an Executor that uses a single worker thread operating
     * off an unbounded queue. (Note however that if this single
     * thread terminates due to a failure during execution prior to
     * shutdown, a new one will take its place if needed to execute
     * subsequent tasks.)  Tasks are guaranteed to execute
     * sequentially, and no more than one task will be active at any
     * given time. Unlike the otherwise equivalent
     * {@code newFixedThreadPool(1)} the returned executor is
     * guaranteed not to be reconfigurable to use additional threads.
     *
     * @return the newly created single-threaded Executor
     */
    public static ExecutorService newSingleThreadExecutor() {
    
    
        return new FinalizableDelegatedExecutorService
            (new ThreadPoolExecutor(1, 1,
                                    0L, TimeUnit.MILLISECONDS,
                                    new LinkedBlockingQueue<Runnable>()));
    }
 /**
     * Creates a thread pool that can schedule commands to run after a
     * given delay, or to execute periodically.
     * @param corePoolSize the number of threads to keep in the pool,
     * even if they are idle
     * @return a newly created scheduled thread pool
     * @throws IllegalArgumentException if {@code corePoolSize < 0}
     */
    public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) {
    
    
        return new ScheduledThreadPoolExecutor(corePoolSize);
    }

タイミングスレッドプールの鍵は、遅延キューDelayedWorkQueue()
NANOSECONDSが1000分の1マイクロ秒を参照するためです。

    /**
     * Time unit representing one thousandth of a microsecond
     */
    NANOSECONDS {
    
    
        public long toNanos(long d)   {
    
     return d; }
        public long toMicros(long d)  {
    
     return d/(C1/C0); }
        public long toMillis(long d)  {
    
     return d/(C2/C0); }
        public long toSeconds(long d) {
    
     return d/(C3/C0); }
        public long toMinutes(long d) {
    
     return d/(C4/C0); }
        public long toHours(long d)   {
    
     return d/(C5/C0); }
        public long toDays(long d)    {
    
     return d/(C6/C0); }
        public long convert(long d, TimeUnit u) {
    
     return u.toNanos(d); }
        int excessNanos(long d, long m) {
    
     return (int)(d - (m*C2)); }
    },
   /**
     * Creates a new {@code ScheduledThreadPoolExecutor} with the
     * given core pool size.
     *
     * @param corePoolSize the number of threads to keep in the pool, even
     *        if they are idle, unless {@code allowCoreThreadTimeOut} is set
     * @throws IllegalArgumentException if {@code corePoolSize < 0}
     */
    public ScheduledThreadPoolExecutor(int corePoolSize) {
    
    
        super(corePoolSize, Integer.MAX_VALUE, 0, NANOSECONDS,
              new DelayedWorkQueue());
    }

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