Buscaminas analizando lenguaje C

Ideas para el proceso de remoción de minas

1 menú de impresión

void menu()
{
    
    
	printf("********************\n");
	printf("*****1.paly**********\n");
	printf("*****0.excit*********\n");
	printf("********************\n");
}

2 seleccionar oración

int input = 0;
	do
	{
    
    
		srand((unsigned int)time(NULL));
		menu();
		scanf("%d", &input);
		switch (input)
		{
    
    
		case 1:
			game();
			break;
		case 0:
			break;

		default:
			printf("错误\n");
			break;
		}
	} while (input);

3 imprime el tablero de ajedrez

void init(char board[ROWS][COLS], int rows, int cols,char t)
{
    
    
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
    
    
		j = 0;
		for (j = 0; j < cols; j++)
		{
    
    
			board[i][j] = t;
		}
	}
}
 void loadboard(char board[ROWS][COLS], int row, int col)
 {
    
    
	 int i = 0;
	 int j = 0;
	 for (i = 0; i <row+1; i++)
	 {
    
    
		 printf("%d ",i);
	  }
	 printf("\n");
	 for (i = 1; i <= row; i++)
	 {
    
    
		 printf("%d ", i);
		 for (j =1 ; j <= col; j++)
		 {
    
    
			 printf("%c ", board[i][j]);
		 }
		 printf("\n");
	 }
	 printf("---扫雷---\n");
 }

Inicializar y diseñar el tablero de ajedrez

4 minas de lugar

void placeboard(char board[ROWS][COLS], int row, int col)
 {
    
    
	 int i = 0;
	
		 while (i<15)
		 {
    
    
			 int x = rand() % (row);
			 int y = rand() % (col);
			 if (board[x][y] == '0'&&x>0&&y>0)
			 {
    
    
				 
				 board[x][y] = '1';
				 i++;
			 }
		 }
	 
 }

5 inspección de minas

void checkboard(char mine[ROWS][COLS], char show[ROWS][COLS], int rows, int cols, int row, int col)
 {
    
    
	 int x = 0;
	 int y = 0;
	 int  sum = 0;
	 char sums = 0;
	 int i = 0;
	
	 do
	 {
    
    
		 scanf("%d%d", &x, &y);
		 if (0 < x && x <= 9 && 0 < y && y <= 9)
		 {
    
    
			 if (show[x][y] == '*')
			 {
    
    
				 sum = mine[x - 1][y] + mine[x - 1][y - 1] + mine[x - 1][y + 1] + mine[x + 1][y] + mine[x + 1][y - 1] + mine[x + 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] - 8 * '0';

				 show[x][y] = sum + '0';
				 i++;
				 loadboard(show, ROW, COL);
				 
			 }
			 else  if (mine[x][y] =='1')
			 {
    
    
				 printf("你被炸死了\n");

				 break;
			 }
			  else {
    
    
				  printf("棋子已经被占用了\n");
			  }

		 }
		 else
		 {
    
    
			 printf("输入错误\n");
			 break;
		 }

	 } while (i<=15);
	 if (i == 15)
	 {
    
    
		 printf("good");
	 }
	 
 }
				

Cómo convertir el carácter 1 al número 1

Haga clic aquí para ver
la guía de conversión digital

Adjuntar un juego completo

#define _CRT_SECURE_NO_WARNINGS

#include"game.h"
void game()
{
    
    
	printf("开始游戏\n");
	char mine[ROWS][COLS] = {
    
     0 };
	char show[ROWS][COLS] = {
    
     0 };
	init(mine, ROWS, COLS,'0');
	init(show, ROWS, COLS,'*');
	placeboard(mine, ROW, COL);
	loadboard(mine, ROW, COL);
	loadboard(show, ROW, COL);
	
	
	checkboard(mine, show, ROWS, COLS,ROW,COL);
	loadboard(show, ROW, COL);
	loadboard(mine, ROW, COL);
}

void menu()
{
    
    
	printf("********************\n");
	printf("*****1.paly**********\n");
	printf("*****0.excit*********\n");
	printf("********************\n");
}

int main()
{
    
    
	int input = 0;
	do
	{
    
    
		srand((unsigned int)time(NULL));
		menu();
		scanf("%d", &input);
		switch (input)
		{
    
    
		case 1:
			game();
			break;
		case 0:
			break;

		default:
			printf("错误\n");
			break;
		}
	} while (input);
	return 0;
}
#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2



#include<stdio.h>
#include<stdlib.h>
#include<time.h>



void init(char board[ROWS][COLS], int rows, int cols,char t);
void loadboard(char board[ROWS][COLS], int row, int col);
void placeboard(char board[ROWS][COLS], int row, int col);
void checkboard(char mine[ROWS][COLS],char show[ROWS][COLS],  in
#define _CRT_SECURE_NO_WARNINGS


#include"game.h"

 void init(char board[ROWS][COLS], int rows, int cols,char t)
{
    
    
	int i = 0;
	int j = 0;
	for (i = 0; i < rows; i++)
	{
    
    
		j = 0;
		for (j = 0; j < cols; j++)
		{
    
    
			board[i][j] = t;
		}
	}
}
 void loadboard(char board[ROWS][COLS], int row, int col)
 {
    
    
	 int i = 0;
	 int j = 0;
	 for (i = 0; i <row+1; i++)
	 {
    
    
		 printf("%d ",i);
	  }
	 printf("\n");
	 for (i = 1; i <= row; i++)
	 {
    
    
		 printf("%d ", i);
		 for (j =1 ; j <= col; j++)
		 {
    
    
			 printf("%c ", board[i][j]);
		 }
		 printf("\n");
	 }
	 printf("---扫雷---\n");
 }
 void placeboard(char board[ROWS][COLS], int row, int col)
 {
    
    
	 int i = 0;
	
		 while (i<15)
		 {
    
    
			 int x = rand() % (row);
			 int y = rand() % (col);
			 if (board[x][y] == '0'&&x>0&&y>0)
			 {
    
    
				 
				 board[x][y] = '1';
				 i++;
			 }
		 }
	 
 }
 void checkboard(char mine[ROWS][COLS], char show[ROWS][COLS], int rows, int cols, int row, int col)
 {
    
    
	 int x = 0;
	 int y = 0;
	 int  sum = 0;
	 char sums = 0;
	 int i = 0;
	
	 do
	 {
    
    
		 scanf("%d%d", &x, &y);
		 if (0 < x && x <= 9 && 0 < y && y <= 9)
		 {
    
    
			 if (show[x][y] == '*')
			 {
    
    
				 sum = mine[x - 1][y] + mine[x - 1][y - 1] + mine[x - 1][y + 1] + mine[x + 1][y] + mine[x + 1][y - 1] + mine[x + 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] - 8 * '0';

				 show[x][y] = sum + '0';
				 i++;
				 loadboard(show, ROW, COL);
				 
			 }
			 else  if (mine[x][y] =='1')
			 {
    
    
				 printf("你被炸死了\n");

				 break;
			 }
			  else {
    
    
				  printf("棋子已经被占用了\n");
			  }

		 }
		 else
		 {
    
    
			 printf("输入错误\n");
			 break;
		 }

	 } while (i<=15);
	 if (i == 15)
	 {
    
    
		 printf("good");
	 }
	 
 }

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Origin blog.csdn.net/qq_45849625/article/details/113397973
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