Maya - suffix xgen file export to Unreal Engine

Xgen is a tool integrated in Maya, which can generate and control the integration and discrete of a large number of objects on the specified model surface; it is often used in complex hair production, and can be conveniently controlled by brushes and other lines such as curves and guides to control the direction of hair;

Regarding Xgen exporting Groom hair to UE, the Maya part :

If there is a *.xgen file, it is a collection file of Xgen:

Need to import in Xgen editor:

 

 

Pay attention to the binding surface when importing, otherwise the Groom cannot be generated:

 

After the import is successful, a corresponding Collection will be generated:

Now Groom has part or wire state: 

Need to update preview:

 

Sometimes the update failure may be due to the lack of auxiliary files during production, which can be copied to the default path:

Autodesk\Maya2018\plug-ins\xgen\presets

It will be normal to update again:

Then select the imported Collection file:

 

Converted to interactive:

 

Select all converted files:

 

Export together as *.abc file:

In this way, the abc file required by UE is generated;


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Origin blog.csdn.net/DoomGT/article/details/130360769