Unity optimization Shu Fine Arts

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Optimized content articles explain the art for accelerating GPU rendering speed, CPU efficiency, improve project operating speed.

 

Optimizing refer to the following aspects:

1, as far as possible and reasonable merge objects

For example, in Scenario 1 has 1000 different objects, each object has 10 Tris (triangles); scene 2 10 different objects, each object has 1000 Tris. In the rendering process, the scene 2 times slower than a rendering scene.

But pay attention to merge objects can not be too large, or when the occlusion culling, rendered triangles and vertices will be too much, resulting in slower rendering.

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Origin blog.csdn.net/weixin_38239050/article/details/104570648