Tip: Select the right side of the directory, you can quickly find what you need
Optimized content articles explain the art for accelerating GPU rendering speed, CPU efficiency, improve project operating speed.
Optimizing refer to the following aspects:
1, as far as possible and reasonable merge objects
For example, in Scenario 1 has 1000 different objects, each object has 10 Tris (triangles); scene 2 10 different objects, each object has 1000 Tris. In the rendering process, the scene 2 times slower than a rendering scene.
But pay attention to merge objects can not be too large, or when the occlusion culling, rendered triangles and vertices will be too much, resulting in slower rendering.