In UiPath state machine is an automated type, which uses finite state during execution, may enter the state when the activity is triggered, exit status when another event is triggered.
There are two specific events in the state machine in the UiPath, State (initial state) and Final State (final state), State activity consists of three parts, Entry, Exit and Transition (s), but comprise only a portion Final State Entry in exit state activities Entr be added and input and exit trigger for a selected state, and Transition (s) are linked to the selected portion of all state transitions.
Another important aspect is Transition state machine (converted), because they can be added to jump from one state to another condition.
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What is UiPath state machine
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Origin blog.csdn.net/liutao261311/article/details/104473004
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