treap-- ordinary balanced tree

Ordinary balanced tree

You need to write a data structure (refer to the subject of the title), to maintain some of the numbers, which need to provide the following:

Insert the value x.
Delete the value x (if a plurality of the same number, one should only be deleted).
Ranking the query value x (if a plurality of the same number, ranking should be the minimum output).
Queries ranked as the value of x.
Find the value of x of the precursor (precursor is defined as a maximum number less than x).
Find the value of x in the subsequent (subsequent is defined as the minimum number larger than x).
Note: Data must exist to ensure the results of the query.

Input format
first row n, the number of operations.

The next two lines each n opt and numbers x, opt denotes the operation number (1 <= opt <= 6).

Output format
for each line of output 3,4,5,6 operation a number indicates that the corresponding answer.

Data range
n≤100000, all numbers are in the 107 to -107.

Sample input:
. 8
. 1 10
. 1 20 is
. 1 30
. 3 20 is
. 4 2
2 10
. 5 25
. 6 -1
Output Sample:
2
20 is
20 is
20 is

Too terrible this data structure.

#include <bits/stdc++.h>
using namespace std;
const int N=1e5+7,inf=0x3f3f3f3f;
int n,root,idx;
struct Node{
    int l,r;
    int key,val;//树的权值和堆的权值
    int cnt,size;
}tr[N];
int get_node(int key)
{
    tr[++idx].key=key;
    tr[idx].val=rand();
    tr[idx].cnt=tr[idx].size=1;
    return idx;

}
void pushup(int p)
{
    tr[p].size=tr[tr[p].l].size+tr[tr[p].r].size+tr[p].cnt;
}
void zig(int &p)
{
    int q = tr[p].l;
    tr[p].l = tr[q].r, tr[q].r = p, p = q;
    pushup(tr[p].r), pushup(p);
}
void zag(int &p)
{
    int q = tr[p].r;
    tr[p].r = tr[q].l, tr[q].l = p, p = q;
    pushup(tr[p].l), pushup(p);
}
void insert(int &p,int key)
{
    if(!p) p=get_node(key);
    else if(tr[p].key==key) tr[p].cnt++;
    else if(tr[p].key>key){
        insert(tr[p].l,key);
        if(tr[tr[p].l].val>tr[p].val) zig(p);
    }else {
        insert(tr[p].r,key);
        if(tr[tr[p].r].val>tr[p].val) zag(p);
    }
    pushup(p);
}
void remove(int &p,int key)
{
    if(!p) return ;
    if(tr[p].key==key){
        if(tr[p].cnt>1) tr[p].cnt--;
        else if(tr[p].l||tr[p].r){//如果不是叶子节点
            if(!tr[p].r||tr[tr[p].l].val>tr[tr[p].r].val){//并且可以右旋
                zig(p);
                remove(tr[p].r,key);
            }else {//否则就左旋
                zag(p);
                remove(tr[p].l,key);
            }
        }else p=0;//否则直接删除就可以了
    }
    else if(tr[p].key>key) remove(tr[p].l,key);
    else remove(tr[p].r,key);
    pushup(p);
}
int get_rank_by_key(int p,int key)
{
    if(!p) return 0;
    if(tr[p].key==key) return tr[tr[p].l].size+1;
    if(tr[p].key>key) return get_rank_by_key(tr[p].l,key);
    return tr[tr[p].l].size+tr[p].cnt+get_rank_by_key(tr[p].r,key);
}
int get_key_by_rank(int p,int rank)
{
    if(!p) return 0x3f3f3f3f;
    if(tr[tr[p].l].size>=rank) return get_key_by_rank(tr[p].l,rank);
    if(tr[tr[p].l].size+tr[p].cnt>=rank) return tr[p].key;
    return get_key_by_rank(tr[p].r,rank-tr[p].cnt-tr[tr[p].l].size);
}
int get_prev(int p,int key)
{
    if(!p) return -0x3f3f3f3f;
    if(tr[p].key>=key) return get_prev(tr[p].l,key);
    return max(tr[p].key,get_prev(tr[p].r,key));
}
int get_next(int p,int key)
{
    if(!p) return 0x3f3f3f3f;
    if(tr[p].key<=key) return get_next(tr[p].r,key);
    return min(tr[p].key,get_next(tr[p].l,key));
}
void build(){
    get_node(-0x3f3f3f3f),get_node(0x3f3f3f3f);//哨兵
    root=1,tr[1].r=2;
    pushup(root);
}
int main(){
    build();
    int n; cin>>n;
    while (n--) {
        int opt, x;
        cin >> opt >> x;
        if (opt == 1) insert(root, x);
        else if (opt == 2) remove(root, x);
        else if (opt == 3) cout << get_rank_by_key(root, x) - 1 << endl;
        else if (opt == 4) cout << get_key_by_rank(root, x + 1) << endl;
        else if (opt == 5) cout << get_prev(root, x) << endl;
        else cout << get_next(root, x) << endl;
    }
    return 0;
}
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