Why do we fight to block chain Game 5 points

A few days ago, Idon, jayplayco and I formed a small discussion group in Discord, we will talk about some of the content block chain game. Idon is in charge of the project two blocks chain game, his team just took a "small Wizard" brand, and ready to be transformed into block chain AR version of the game, he can give me a lot of first-line block chain game developers of the industry point of view; jayplayco game is the block chain practitioners from Korea, he managed Steemhunt and Steemonster Korean community, but also has its own block chain game JJM, he will share some of South Korea's block chain game market situation and their own views.

Naturally, we will put the topic on the current development block chain of the game, both of them threw my point of view it makes me very well.
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Idon: I think that in accordance with this continues, Block Chaining game is bound to die, since traditional games can make more money. But the traditional game needs to embrace more things, such as how to manage the expectations game, and death, not just the assets that part of the game. You can not every game you have to think about money, because some players want to be able to reuse assets.

Jayplayco :( block chain game) will develop, but I prefer to believe the game will catch up with the traditional block chain game in this connection, let (the players) "own" something is possible.

Idon: In addition, (the developer) by Discord directly involved in community interaction is a major feature block chain of the game, I think the traditional hand travel, the community participation is too low.

Of course, take it easy, we're just talking about the game a block chain of the worst possible outcome, things are far not so bad, everyone is doing in their own way contributed to the construction industry as a whole. It was during the construction of infrastructure, it was an exciting game in development, it was dedicated to the real game popularity block chain to every player.

The above-mentioned three points, Spider teams are involved, some related products we can already see that some developers are still in full swing. But today we are saying is that these are not, but the latest " SpiderStore chain deconstruction Tour scoring system."
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"SpiderStore chain deconstruction tour scoring system" has launched a two, a total of three games were graded, are encrypted hero: 6.38, EOS Knight: 5.77 and encryption Three Kingdoms: 4.74. In the first period, we collected a total of 18 ratings information block chain and KOL gaming media from around the world and aggregate, before we put together "SpiderStore chain Tour scoring rules" of 3000 and distributed to every word ratings were the judges as a reference, while the final results received, to be honest, somewhat to our surprise: for the same project the same game, it was given 10 points out, it was only given a score of zero.

With better understanding, we are aware of a problem: Some judges may only be a certain specialization or a several block chain game, let him to evaluate himself never played or are not familiar with the game, somewhat reluctantly, we decided to make a change in the second period: each period of deconstruction of the chain swim feedback ratings given by SpiderStore combination of community players. Each issue of the rating, you can be seen as a collective community players SpiderStore output.

This is not an easy task, on this score, conducted in our player community a few very serious discussion. Some people think that "gameplay and playable," the ratings proportion should be raised from 18% to 50% of the original, because the first block chain game is a game is fun or not it is the most important part; some people think "game logic chain" ratings proportion should be reduced from the current 8 percent lower, because now it seems this game is not going to help; there are people that "game economy system health," the proportion of ratings upgrade from the current 15% to at least 50% or more, because this is the essence of the block chain game. Similar discussions are doing every day, we are very pleased and welcome everyone to participate in, we hope to be able to join the "SpiderStore chain deconstruction tour scoring system" to do more perfect.

做这一切会有意义吗?我们曾经有过迷惑,毕竟,数据分析出身的我们很了解区块链游戏市场的现状,几百名真实玩家互相收割是最常见的景象,而作为区块链游戏传播上的天花板,谜恋猫也仅仅被全球不超过8万个以太坊地址所拥有。
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在进行加密三国志的评级时,这又变成了另外一种担心,毕竟4.74分不是一个高分。它的音乐非常简陋,武将头像甚至被社区玩家指出有抄袭的嫌疑。我们曾经纠结于是否将这篇评测原封不动的放出,链游圈实在是一个太小的圈子了,不得不谨慎对待。但最终,我们还是遵从了内心的想法。

事情的发展则有些出乎我们的意料。当天晚上,加密三国志的创始人就在朋友圈里转发了我们的评测文章,第二天,他也对“武将头像涉嫌抄袭”一事做出了回应。
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最新得到的消息是,他们已经与外包团队紧急联系,将重做有争议的“郭嘉”的头像。
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不管怎么说,我觉得这是一个不错的发展,我们的评测多少对区块链游戏的行业建设起到了一点微小的作用。

有人说,按照你们的定下的评分标准,现在根本没有那么好的区块链游戏。

这话大概是事实。

我们绝对无意去打击任何一个区块链游戏开发者的信心,在第一期评级的最开头,我们就有过这样的论述

我们再抛出两个命题

  1. 区块链游戏还处于非常早期的发展阶段

  2. 大部分的区块链游戏都能达到7分的评价

很明显,这两个命题绝对无法同时成立。

这是每一个链游相关者都需要清楚认识到的一点。“SpiderStore链游解构评分系统”追求的是严谨公正,它同时也寄托了我们对于区块链游戏最热切和最美好的愿望。我们列出了九大评分标准,称其为“链游解构”,在每一篇评测文章中都会对评级对象的各个小项的优缺点做出详细的论述,并给出我们从社区玩家那里整理而来的改进建议,我们希望能藉此来切实推动区块链游戏的向前发展。如果有谁对我们的评分标准以及评级分数有任何意见和建议,欢迎联系我们。

Now the block chain games are not perfect, and even said that most are not enough qualified, but they do is constantly change for the better, when one day about a block from the popular game chain raised to 5 points 7 points 8 points when even higher level, each of us can be proud to say: this is so easy, I'm also involved.

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Origin blog.csdn.net/weixin_43840177/article/details/100978778