Rust now as a full-stack development tools, at least the following parts are to be made.
operating system
server
Client
Web
Start with the client, huh, I am familiar with SDL go from slightly
First, go first to the library, download a lot of this back, it should be quite stable
Zhaomaohuahu results, compile a bunch of gibberish error, check error id know lib file is not found.
A look simply not relevant to sdl2 lib and dll download back.
According to experience a meal toss, download their own finally compiled, but it feels wrong ah, ah without such a play.
Finally https://github.com/Rust-SDL2/rust-sdl2
Find instructions on github project
The first download vc related libraries, rust in the default windows with vc linker, so the next vc
Second create a directory and put into place lib and dllcopy
The third modification cargo.toml
Add a build script
This is not involved in compiling the script only as a secondary copy files to compile
Code in this project, if you want to do with rust sdl under windows, this can build pull down
https://gitee.com/lightsever/rust_study/tree/master/hello03
Source code is also relatively simple, just open a sdl window, and has been changing his background color.
SDL is a cross-platform multimedia library that can engage 2d 3d graphics, sound play them.
It's just an environment.
The first full-stack environments rust toss again, getting to know.