"Three.js Getting Started" - Three JS function Preview


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Cameras (camera control projection) PerspectiveCamera perspective camera orthographic camera Camera OrthographicCamera Core (core object) BufferGeometry buffer geometry Clock (time for recording) the EventDispatcher event schedule Face3 Face4 Geometry geometry Object3D Projector projector Raycaster ray casting (mouse pickup object is calculated object useful) lights (light) light AmbientLight ambient light / background light AreaLight area light; a light area DirectionalLight parallel light; directional light; lamp orientation HemisphereLight hemispherical light PointLight point light spot spotLight the loaders (loader for loading a specific file ) Loader BinaryLoader binary loader GeometryLoader geometric pattern loader loader ImageLoader JSONLoader JSON LoadingMonitor loader loading monitor SceneLoader scene loader TextureLoader texture loader materials (material, controlling the object color, texture, etc.) material LineBasicMaterial base line material
LineDashedMaterial broken line material MeshBasicMaterial network based material MeshDepthMaterial depth mesh material MeshFaceMaterial mesh surface material MeshLambertMaterial Lambert mesh material (a non-glossy surface of the material, no specular highlights) MeshNormalMaterial normal mesh material (one kind of RGB is mapped to the normal vector color material.) MeshPhongMaterial Phong mesh material having a material surface gloss specular highlights (for.) ParticleBasicMaterial elementary particle material ParticleCanvasMaterial Canvas material particles ParticleDOMMaterial DOM ShaderMaterial material shader material SpriteMaterial point sprite material the math (mathematical correlation and objects) Box2 represents a two-dimensional space of the bounding box Box3 represents a box or cube in 3D space. The main object used to represent the bounding box in world coordinates. Color Frustum frustum Math math functions Matrix3 three-dimensional matrix Matrix4Dimensional matrix Plane plane Quaternion quaternion Ray Ray Sphere ball Spline spline curve (refer to a given set of control points to obtain a curve) Triangle triangular Vector2 two-dimensional vector Vector3 three-dimensional vector Vector4 dimensional vector Objects (object) Bone Bone Line a continuous lines LOD LOD the mesh (mesh, the most common object) MorphAnimMesh morph mesh particle particle ParticleSystem particle system with ribbon SkinnedMesh skin mesh Sprite sprite (a sprite is always facing towards the plane of the camera, generally comprising using a translucent texture.) renderers (renderer can render to the different objects) CanvasRenderer canvas renderer WebGLRenderer (using WebGL rendering, which is the most common way the book) WebGLRenderTargetWebGL render target (the GPU inside the object, the main role is to store the drawing results, usually draw results directly displayed on the screen, but can also be temporarily stored in the internal GPU) WebGLRenderTargetCube WebGL renderer cube target WebGLShaders (shaders, in the last chapter for introduction) Renderers / Renderables RenderableFace3 RenderableFace4 RenderableLine renderable line RenderableObject renderable objects RenderableParticle may render the particles may render the vertex RenderableVertex scenes (scene) Fog FogExp2 scene textures (texture) CompressedTexture compressed textures DataTexture texture data texture Extras (addenda) (#Utils : "utility") FontUtils GeometryUtils ImageUtils SceneUtils Extras / animation animation AnimationHandler animation handler AnimationMorphTarget animation deformable object KeyFrameAnimation key frame animation Extras / cameras CombinedCamera combination camera CubeCamera cubic camera Extras / Core Curve crimped CurvePath crimped path gyroscope gyroscope path Shape Extras / geometries (geometry) Ci of Geometric ConvexGeometry rcleGeometry round convex geometryCubeGeometry cube geometry CylinderGeometry cylindrical geometry ExtrudeGeometry extrusion geometry IcosahedronGeometry dodecahedral geometry LatheGeometry Turning geometry OctahedronGeometry octahedral geometry ParametricGeometry geometric parameters PlaneGeometry planar PolyhedronGeometry polyhedral geometry ShapeGeometry geometrical shapes SphereGeometry spherical geometry TetrahedronGeometry tetrahedral geometry TextGeometry text geometry TorusGeometry annular geometry TorusKnotGeometry TubeGeometry ring structure geometry of the tubular body Extras / Helpers ArrowHelper arrows Assistant Assistant CameraHelper AxisHelper axis direction light assistant camera assistant DirectionalLightHelp er HemisphereLightHelper hemispherical light spot Assistant Assistant PointLightHelper SpotLightHelper point light assistant Extras / objects ImmediateRenderObject immediate rendering target LensFlare lens flareMorphBlendMesh modified hybrid network Extras / Renderers / Plugins DepthPassPlugin LensFlarePlugin ShadowMapPlugin SpritePlugin Extras / Shaders ShaderFlares shader flare ShaderSprite shader wizard

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Origin www.cnblogs.com/jaycethanks/p/12023526.html