Introduction to Three.js

1. Detailed introduction to Three.js

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Three.js is a JavaScript library for creating and displaying 3D graphics in a web browser. It provides a set of easy-to-use APIs and tools that allow developers to easily create a wide variety of 3D scenes and applications.

Using Three.js, you can create various types of 3D objects, such as geometry, materials, lights, and cameras, and you can also import 3D model files, such as files in OBJ, FBX, and GLTF formats. Three.js also supports various rendering techniques such as shadows, reflections, anti-aliasing, and post-processing. In addition, Three.js also supports interactive functions such as mouse clicks, keyboard events, and touch screen gestures.

Three.js is widely used in game development, visualization, education, architecture, medicine, engineering, and art. It enables high-quality 3D graphics effects in your web browser without using any plug-ins or extensions.

Benefits of using Three.js include:

  1. Easy to use: Three.js provides easy-to-use APIs and tools, allowing developers to easily create 3D scenes and applications.
  2. Open Source and Free: Three.js is open source, available on GitHub, and completely free to use.
  3. Cross-platform support: Three.js runs on a variety of web browsers and operating systems, and can be integrated with other technologies and libraries.
  4. Community support: Three.js has a large community and developer base that can provide documentation, examples, and support.

Overall, Three.js is a powerful, easy-to-use, and widely used JavaScript library that can be used to create and display high-quality 3D graphics effects in a web browser.
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2. History of Three.js

Three.js was created in 2010 by Ricardo Cabello (also known as Mr.doob) and was originally developed as part of his dissertation project. The original goal of this project was to create a web-based 3D engine that would provide easy-to-use APIs and tools so that developers could easily create and display 3D graphics in a web browser.

The initial version of the Three.js library was developed based on JavaScript and WebGL, and its goal was to provide an efficient and flexible 3D engine for web browsers. Over the next few years, Three.js was continuously improved and expanded, gradually becoming one of the main libraries for 3D graphics development on the Web.

In the early stages of Three.js' development, its goal was to make 3D graphics easier to create and access, while also providing some basic 3D rendering functionality. Over time, Three.js gradually added more functions and features, such as physics engines, advanced rendering technologies, and interactive features.

During its development, Three.js has also been influenced by many other 3D engines and frameworks, such as OpenGL, Unity, and Unreal Engine. It borrows some of the best practices from these tools and builds on them with many of its own features and benefits.

Now, Three.js has become one of the important tools for Web 3D graphics development, and is widely used in fields such as game development, visualization, education, architecture, medicine, engineering, and art. Its development history demonstrates the continuous progress and maturity of Web 3D graphics technology, and also reflects the continuous development and growth of Three.js as a powerful, flexible and easy-to-use JavaScript library.

3. Resources and community

Here are some details about Three.js resources and community:

  1. document:

Three.js official documentation is the best learning resource. It includes getting started guides, API documentation, sample code, tutorials, etc. Official document address: https://threejs.org/docs/

  1. Example:

Three.js provides an extensive library of examples demonstrating many different types of 3D scenes and effects, including animations, physics engines, materials and lighting, etc. It is one of the best practices for learning Three.js. Official example address: https://threejs.org/examples/

  1. forum:

The official Three.js forum is a very active community where you can ask questions, share your projects, or communicate with other Three.js users. Official forum address: https://discourse.threejs.org/

  1. Stack Overflow:

Stack Overflow is a well-known programming Q&A website and a good resource. You can search for many questions and answers about Three.js here. Stack Overflow address: https://stackoverflow.com/questions/tagged/three.js

  1. GitHub:

Three.js is an open source project and the code is stored on GitHub. Here you can view the source code, submit an issue or pull request. GitHub address: https://github.com/mrdoob/three.js/

You can participate in the Three.js open source community in the following ways:

  1. Submit code to open source projects or fix bugs.
  2. Answer questions on Stack Overflow or participate in forum discussions.
  3. Share your own Three.js projects and share them with the community.
  4. Write tutorials or documentation to help others learn Three.js better.

No matter what type of developer you are, you can get support and help from the Three.js community. By contributing your skills and experience, you can increase your skill level while also contributing to the community at large.
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Origin blog.csdn.net/weixin_44857463/article/details/129851223