Demand for innovative products Analysis: The future of the book look like? - Advanced Software Engineering Division of the seventh operation

1. How uncertain demand for innovative products for analysis and design? Briefly summarize what methods and strategies

  Demand for the product analysis are starting throughout the product life cycle, it relates to product quality, delivery dates, costs and so on. For the uncertainty of demand, it may be composed of two reasons:

First, the method of product development personnel demand or obtain formal description is not enough demand for good cause. In view of this situation, we can regulate to regulate demand by various forms of formal methods, non-formal methods and so on engineered the acquisition and analysis. The uncertainty of the product to minimize. Second, there is uncertainty for innovative products,

It does not "lesson", the market has no relevant reference products, its demand uncertainty is high and demand is not due to acquisition of non-standard way, due to unscientific.

  In view of this situation. We can:

1, the use of proof of concept prototype, using axure rp such as prototyping to prototyping, to make the first prototype user interface to the user to confirm and obtain feedback from customers to improve, successive iterations, gradually closer to an ideal version. Rapid development using iterative, first designed and implemented a clear idea of the part. Here, for example, my undergraduate graduation design is derived from the actual demand - designed and implemented a software Arterial blood gas evaluation. Arterial blood gas assessment metrics related to more than a dozen, such as arterial oxygen partial pressure of arterial carbon dioxide partial pressure, and the residual alkali concentration of various ions and the like. The result of the evaluation is divided into ion level assessment, evaluation hypoxia, etc., and these aspects can be assessed at the same time requirements, may be assessed separately. This poses the problem of how to design the interface, and almost no reference to the existing software. How to design a reasonable interface has become a key challenge. For this, our research team and Party --xx doctors several times to discuss the next line of video conferencing and designed several versions of the interface, feedback and after several modifications, the final design and implement an edition interactive experience better software. Here, we use is the proof of concept prototype, the prototype allows users to design our feedback and multiple iterations.

 

 

                                                        Rapid prototyping model

 

 

 

 

                                                         快速迭代模型

 

 

2、在需求分析的流程中,文档化与顾客有关的过程。在软件能力成熟度模型CMM中指出“需求管理的目的是在顾客和软件项目之间建立对将由该软件项目处理的顾客需求的共同理解,与顾客的约定是策划和管理软件项目的基础”。通过与顾客的交流来获取需求,并进行有效的组织和记录;使顾客和项目团队在系统变更需求上达成一致。这样,对与顾客关系的控制依靠遵循有效的变更控制过程,并将其用文档化的程序加以规定,用过程的方法将需求过程加以管理,把需求的不确定因素纳入过程管理之中,加强对需求变更的控制。

3、技术上,尽可能地提高架构的耦合性,梳理出容易变动的部分和不容易变动的部分,用好架构,模式和各种效率工具。

 

2.以“未来的图书是什么样的?”为例给出您的分析和设计

 1、书籍的发展历史

 

 在畅想未来的图书之前,我们应当先关注一下书籍的形式的发展历程,这能指导我们进行创新性地分析和设计。 
 ①甲骨文:3000多年前的殷商时代;
 ②竹简/木简:2000多年前的战国/秦汉时代;
 ③帛书:春秋末期;
 ④手抄纸书:东汉;
    ⑤雕版书:唐朝;
 ⑥活字印刷书:宋朝庆历年间;
 ⑦形形色色的书:如油印、石印、铅印、胶板彩印、影印、静电印等:近代;
 ⑧电视唱片书/立体书/缩微图书:当代;
 ⑨电子书:当代。
 
  2、发展特点和趋势
 根据上面的发展历史,我们可以总结出:
 ①图书的发展是由笨重 ---> 轻便
 ②图书的发展是由只能手写(刻)  ---> 可以轻松地复印、拷贝
 ③图书的发展是由内容单调 ---> 图文并茂
 ④图书的发展是由只限于文字 ---> 多媒体化
 ⑤图书的发展是由只限于“单机” ---> 互联网共享
 ⑥图书的发展是由仅限于图书本身 ---> 产生图书周边,如书评、读书笔记等一些共享媒体
 以上这些特点和趋势将指导我们进行需求不确定的产品进行分析。
 
  3、未来的图书
 根据上面总结出的图书发展特点,我们推测未来的图书一定还会沿着这个方向发展:即更加的轻便,可以轻松的分享、拷贝,内容更趋于多媒体化,图文更加丰富,与互联网结合地更加紧密,更加强调在个人媒体上的分享和推荐。
因此,未来的图书可能是:
 1.结合新材料,更加轻便,可携带性更强,相比现在的kindle,手机,pad等设备更加耐摔,甚至是柔性材料,可以轻松折叠放入口袋。
 2.结合VR和AR等技术,能根据图书中的场景在图书的VR模块中复现,给读者带来沉浸式体验,使读者身临其境。
 3.与互联网结合更加紧密,可以轻松根据自己的读书笔记生成简短的书评分享至个人媒体。
 4.结合护眼材料或设备,有效地降低对长时间读书人群眼睛的伤害。
 5.针对于教辅资料,如《中学生教材全解》、《王后雄》、《高等数学》等图书一键联网,可以轻松地找到课本上每一题的答案和清楚的过程解析,甚至有相关网络社区对这些教辅资料的细节进行讨论和更新。

 

Guess you like

Origin www.cnblogs.com/hhssqq9999/p/12018837.html