AMD released a new version of GPU compatible Blender rendering engine

Blender is a 3D graphics design for free and open source software, the main use of C, C ++ and Python language that can run on different platforms. The end of October this year, AMD announced it has joined Blender Foundation Development Fund project, and plays the role of "Patron" (sponsor) to provide funds to the Foundation to assist in the development of Blender project.

A few days ago, AMD released as Blender Radeon ProRender 2.1, the latest version of the GPU renderer. Except that Radeon ProRender compatible with Blender 2.81, but this version also has one of the most attractive features, i.e. supported by a hybrid grating of Vulkan / ray tracing (hybrid rasterisation / ray tracing) "Full Spectrum Rendering" (full spectrum rendering) mode on Linux and Windows are available.

Radeon ProRender is a physical GPU rendering engine. It has nothing to do with the hardware, and Apple's Metal support OpenCL graphics API, and can run on Windows, Linux and macOS. It is integrated into Cinema 4D and Modo can also be used as 3ds Max, Maya and Blender itself plugin.

The latest release of version 2.1 renderer is to increase the support for Blender 2.81. But also adds a new hybrid rendering mode for Linux users.

With AMD's words, a new rendering mode to fill the gaps between the OpenGL viewport (such as Eevee) and full path tracking device (such as Cycles). "Users can get as a more interactive experience like Eevee, and can be more accurately soft shadows, reflections and refractions physically."

Source: blendernation

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Origin www.oschina.net/news/111755/amd-releases-radeon-prorender-2-1-for-blender