Blender's point cloud rendering (paper rendering)


blender 3.5

1. Import point cloud

1. Create new

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2. Import point cloud

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Paste the path to this location, press Enter,
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select the point cloud file, Import PLY

3. Position move & zoom in and out

Position movement: select the point cloud, press S, and move the mouse;
zoom in and out: select the point cloud, press G, and move the mouse.

2. Geometry Nodes materialized point cloud

1. Create a new node

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2. Materialization

Shift+A Left click on search
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and drag the newly created node
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to adjust the size of the point cloud ball
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3. Add material to the materialized point cloud

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Select point cloud color
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Create a new set material node
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Drag and select material
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4. Set the rendering engine

Change to Cycles.

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5. Align the viewing angle

1. Create a new ball

Press shift+A
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2. Create camera perspective tracking

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As shown in the figure below, left-click the yellow box on the right, move the mouse to the UV ball, and click the left button again.
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At this time, the camera angle of view rotates with the ball.

3. Move the uv ball to the point cloud

3.1 Move left, pull out

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3.2 Homing the centroid to the point cloud center

Select the point cloud, right click
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3.3 Align the centroid of the UV ball with the centroid of the point cloud

Press Ctrl, left click on Sphere, then left click on source_trans, release Ctrl.
Right-click on the location in the diagram.
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3.4 Turn off the rendering of the ball

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6. Add planes and create shadows

1. Add a plane and zoom in.

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2. Background transparency

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3. Planar transparency

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Origin blog.csdn.net/qq_44324007/article/details/131499010