1. Basics - Welcome to the world of computer graphics

Basic Concepts 1.1 graphics, the history and related disciplines

  1. Computer Graphics

    Research on how to use a computer to show a discipline principles, methods and techniques of processing and graphics generation.

    Computer Graphics is the art or science of producing graphical images with the aid of computer.

    Input : Structure Data output : an image signal

  2. Related disciplines

    Data Structure - Computer Graphics -> image signal

    Data Structure <- Computer Vision - image signal

  3. Development History

    The first stage

    The second stage: Mature realistic computer graphics raster graphics budding

    The third stage: realistic graphics

1.2 The current classic graphics applications and cutting-edge applications

  1. application

    • Computer-aided design (CAD)

    • Virtual reality (VR)

    • Visualization in Scientific Computing

    • Television dramas, game

  2. Cutting-edge research

    • Geometric modeling - characters, real natural scenery

    • Fine facial expressions and actions

    • Pipeline optimization

    • Impact graphics and depth of learning

1.3 describes the function and structure of the system of FIG.

  1. Functions of the computer graphics system

    Calculation stored interactive input output

  2. Composition of computer graphics system

    Hardware : a display device a graphical input device storage media graphics output device (graphics display subsystem)

    Software : Game -> Game Engine -> graphics standards (OpenGL or DirectX) -> Graphics Driver [-> GPU -> memory] (hardware)

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Origin www.cnblogs.com/maeryouyou/p/11917867.html