The first attempt to experience markdown editing effects

Positive Psychology

  1. The real pleasure only occur in an instant, all the pleasure felt by the sum of these must be instantaneous. People living in the moment but also living in the past and the future.
  2. The more contacts, the more easy to like. (Exposure effect)
  3. Ability to adapt to external stimuli effect gradually weakened, but does not permanently alter the ability to experience pleasure.
  4. Earned sense, immersive, and afterwards found. Unity of man and the environment. If the young to experience more fully and in a sense of adolescence, such as access to a number of groundbreaking achievements in the field, and even more healthy.

game theory

  1. Nash equilibrium: when other people do not change their tactics, his strategy is the best at this time. Nash equilibrium is a stable point.
  2. Static game and dynamic game. At the same time, others do not know strategy: have to know the previous strategy.
  3. Prisoner's Dilemma and examination-oriented education: the root cause is the examination system, the higher the score the status of "negative growth" is the dominant strategy. This is a stable Nash equilibrium.
  4. Chicken game: a party into a party retreat.
  5. Riding a tiger Game: Launch lose upfront investment, continue to expand the possible loss.
  6. Pure strategy is chosen to participate in a lump sum, and does not change; mixed strategy is randomly selected participants in a variety of alternative strategies. Mixed strategy equilibrium, then the parties are unable to know each other's tactics, only a random guess.
  7. Asymmetric Information Games: such as empty city, Zhuge Liang vacuum created by the information asymmetry. In the information is not sufficient, rational people not to participate in the largest own payment or utility, but to make their expected utility maximum.

c++

Compiler 16:
char / unsigned char:. 1 byte

char *: 2 byte

short int: 2 bytes

int / unsigned int: 2 bytes

long int: 4 bytes

float: 4 bytes

double: 8 bytes

Compiler 32:

char / unsigned char: 1 byte

char *: 4 bytes

short int: 2 bytes

int / unsigned int: 4 bytes

long int: 4 bytes

float: 4 bytes

double: 8 bytes

long long: 8 bytes

long double: 12 bytes

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Origin www.cnblogs.com/mag-borx/p/11666599.html