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Blog Park MogooStudio: https://www.cnblogs.com/MogooStudio/
CSDN blog MogooStudio: https://blog.csdn.net/nmjkl001/
Final results
Source Share
- The following steps may differ with details of the source code, source code everything to prevail
- CocosCreator Version: 2.1.2, be sure to use a large version of this engine runs
- Source Address: https://github.com/MogooStudio/Runningfloor
Simple Steps
1. Create a Project (slightly)
2. Material box
- Creating a Material box
- Effect of the material property is provided for the box builtin-unit (built without illumination)
- Check USE_DIFFUSE_TEXTURE (utility diffuse texture), click Apply
- Drag the texture to texture in diffuseTexture
3. preform box
- Creating 3D node Box, named box
- Creating box.js script, see the contents of source code
- Drag box.js script to the next preform box
- Drag material to the preform MeshRanderer box assembly in the following Materials
- Drag the folder prefab generated preform
4. Management node mgr
- Create an empty node mgr, set the 3D node to node
- X node is set about 480, y coordinate is 300, z coordinates 0
5. Canvas node
- Creating main.js script, see the contents of source code
- Drag main.js script to the next node Canvas
- Drag mgr node assembly corresponding to the script main.js
- Drag box preform to the corresponding component script main.js
6. Camera
- Mode to set the main camera 3D, z coordinate to 800
- Removing ortho check, set to 60 fov
my contact information:
QQ: 2161044579
E-mail: [email protected]
Github: https://github.com/MogooStudio