[Turn] C # socket communication

Original Address: https: //www.cnblogs.com/sdyinfang/p/5519708.html

About C # socket communication, is divided into synchronous and asynchronous communication, this brief synchronous communication.

Ends of the communication are client (Client) and a server (Server):

(1)Cient:

1: Create a Socket on the image;

2: () method of the above image EndPoint established as a parameter, a connection request to the server socket with the image of Connect;

3: If the connection is successful, a socket () method sends the information to the server on the Send image;

4: receive information sent from the server with the image of the Receive socket () method;

5: After the communication must remember to close Socket;

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
 
namespace Client
{
     class Program
     {
        static Socket ClientSocket;
         static void Main( string [] args)
         {
             String IP = "127.0.0.1" ;
             int port =8885 ;
 
             IPAddress ip = IPAddress.Parse(IP);  //将IP地址字符串转换成IPAddress实例
             ClientSocket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp); //使用指定的地址簇协议、套接字类型和通信协议
             IPEndPoint endPoint = new IPEndPoint(ip, port); // 用指定的ip和端口号初始化IPEndPoint实例
             ClientSocket.Connect(endPoint);  //与远程主机建立连接
 
 
             Console.WriteLine( "开始发送消息" );
             byte [] message = Encoding.ASCII.GetBytes( "Connect the Server" );  //通信时实际发送的是字节数组,所以要将发送消息转换字节
             ClientSocket.Send(message);
             Console.WriteLine( "发送消息为:" + Encoding.ASCII.GetString(message));
             byte [] receive = new byte [1024];
             int length = ClientSocket.Receive(receive);  // length 接收字节数组长度
             Console.WriteLine( "接收消息为:" + Encoding.ASCII.GetString(receive));
             ClientSocket.Close();  //关闭连接
         }
     }
}

The client returns the result:

客户端返回结果

 

(2)Server: 

1: Create a Socket on the image;

2: the image of the socket with the Bind () method of binding the EndPoint;

3: The socket on the image Listen () method starts listening;

4: received client connections, create a new socket with the socket of the image the Accept () method is used as the client and the requested communication;

5: receiving new socket object (the Receive) and a transmission (the Send) message.

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
using System.Threading;
 
namespace Server
{
     class Program
     {
         static Socket ReceiveSocket;
         static void Main( string [] args)
         {
             int port = 8885;
             IPAddress ip = IPAddress.Any;  // 侦听所有网络客户接口的客活动
             ReceiveSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //使用指定的地址簇协议、套接字类型和通信协议   <br>            ReceiveSocket.SetSocketOption(SocketOptionLevel.Socket,SocketOptionName.ReuseAddress,true);  //有关套接字设置
             IPEndPoint endPoint = new IPEndPoint(ip,port);
             ReceiveSocket.Bind( new IPEndPoint(ip, port)); //绑定IP地址和端口号
             ReceiveSocket.Listen(10);  //设定最多有10个排队连接请求
             Console.WriteLine( "建立连接" );
             Socket socket = ReceiveSocket.Accept();
          
             byte [] receive = new byte [1024];
             socket.Receive(receive);
             Console.WriteLine( "接收到消息:" + Encoding.ASCII.GetString(receive));
             byte [] send = Encoding.ASCII.GetBytes( "Success receive the message,send the back the message" );
             socket.Send(send);
             Console.WriteLine( "发送消息为:" +Encoding.ASCII.GetString(send));
        
     }
}

 服务器返回结果:

 

原文地址:https://www.cnblogs.com/sdyinfang/p/5519708.html

关于C#socket通信,分为同步和异步通信,本文简单介绍一下同步通信。

通信两端分别为客户端(Client)和服务器(Server):

(1)Cient:

1:建立一个Socket对像;

2:用socket对像的Connect()方法以上面建立的EndPoint对像做为参数,向服务器发出连接请求;

3:如果连接成功,就用socket对像的Send()方法向服务器发送信息;

4:用socket对像的Receive()方法接受服务器发来的信息 ;

5:通信结束后一定记得关闭socket;

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
 
namespace Client
{
     class Program
     {
        static Socket ClientSocket;
         static void Main( string [] args)
         {
             String IP = "127.0.0.1" ;
             int port =8885 ;
 
             IPAddress ip = IPAddress.Parse(IP);  //将IP地址字符串转换成IPAddress实例
             ClientSocket = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp); //使用指定的地址簇协议、套接字类型和通信协议
             IPEndPoint endPoint = new IPEndPoint(ip, port); // 用指定的ip和端口号初始化IPEndPoint实例
             ClientSocket.Connect(endPoint);  //与远程主机建立连接
 
 
             Console.WriteLine( "开始发送消息" );
             byte [] message = Encoding.ASCII.GetBytes( "Connect the Server" );  //通信时实际发送的是字节数组,所以要将发送消息转换字节
             ClientSocket.Send(message);
             Console.WriteLine( "发送消息为:" + Encoding.ASCII.GetString(message));
             byte [] receive = new byte [1024];
             int length = ClientSocket.Receive(receive);  // length 接收字节数组长度
             Console.WriteLine( "接收消息为:" + Encoding.ASCII.GetString(receive));
             ClientSocket.Close();  //关闭连接
         }
     }
}

客户端返回结果:

客户端返回结果

 

(2)Server: 

1:建立一个Socket对像;

2:用socket对像的Bind()方法绑定EndPoint;

3:用socket对像的Listen()方法开始监听;

4:接受到客户端的连接,用socket对像的Accept()方法创建新的socket对像用于和请求的客户端进行通信;

5:用新的socket对象接收(Receive)和发送(Send)消息。

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
using System.Threading;
 
namespace Server
{
     class Program
     {
         static Socket ReceiveSocket;
         static void Main( string [] args)
         {
             int port = 8885;
             IPAddress ip = IPAddress.Any;  // 侦听所有网络客户接口的客活动
             ReceiveSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //使用指定的地址簇协议、套接字类型和通信协议   <br>            ReceiveSocket.SetSocketOption(SocketOptionLevel.Socket,SocketOptionName.ReuseAddress,true);  //有关套接字设置
             IPEndPoint endPoint = new IPEndPoint(ip,port);
             ReceiveSocket.Bind( new IPEndPoint(ip, port)); //绑定IP地址和端口号
             ReceiveSocket.Listen(10);  //设定最多有10个排队连接请求
             Console.WriteLine( "建立连接" );
             Socket socket = ReceiveSocket.Accept();
          
             byte [] receive = new byte [1024];
             socket.Receive(receive);
             Console.WriteLine( "接收到消息:" + Encoding.ASCII.GetString(receive));
             byte [] send = Encoding.ASCII.GetBytes( "Success receive the message,send the back the message" );
             socket.Send(send);
             Console.WriteLine( "发送消息为:" +Encoding.ASCII.GetString(send));
        
     }
}

 服务器返回结果:

 

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Origin www.cnblogs.com/dawenxi0/p/11526210.html